
Pepsiman
Pepsiman: a momentum melee survivor. Always running, building Fizz with every hit, juggling enemies, and calling vending machines down from orbit.Pepsiman
A custom survivor for Risk of Rain 2. Pepsiman never stops running.
He is a momentum brawler: you are always sprinting forward, every hit you land builds Fizz, and Fizz makes you faster and tougher. Spend it all at once on the Pepsi Machine.
How he plays
| Slot | Skill | What it does |
|---|---|---|
| Passive | Never Stops | Always sprinting. Fizz (max 15) gives movement speed and armor. Fizz is only lost when you take damage. |
| Primary | Punch / Kick | Lunging punch, punch, kick combo. Carries enemies along at your speed, holds you in the air, grants a little barrier. A short pause follows the kick. |
| Secondary | Uppercut | Launches you and everything you hit into the air. Two charges, so Backup Magazine means longer juggles. Getting hit by a ranged attack while you Uppercut throws a piercing Pepsi can at your crosshair (limited per second). |
| Utility | Slide | Armored slide that damages and carries what it passes through. |
| Special | Pepsi Machine | Aim like Captain's supply drop (M1 confirm, M2 or R again cancel). A vending machine falls from orbit, crushing anything in its path, then blasts the area. Costs all your Fizz: more Fizz means more damage and more healing Pepsi cans for each player. |
You spawn in a cracked-open vending machine instead of the drop pod.
Alternate skills and unlocks
Every skill slot has alternates, and the passive is a loadout choice. Each is unlocked by an achievement while playing Pepsiman:
| Skill | Unlock |
|---|---|
| Can Toss (primary) | Hit 10 enemies with counter-shot cans in one life |
| Slam Dunk (primary) | Defeat 5 enemies in one stage while airborne |
| Roundhouse Rush (primary) | Hit 5+ enemies with a single strike |
| Shoulder Charge (secondary) | Reach the fourth stage |
| Fizz Shake (secondary) | Reach max Fizz |
| Lob (secondary) | Defeat 8 enemies with the Pepsi Machine in one life |
| Hurdle (utility) | Hit 5 enemies with a single Slide |
| Truck Dodge (utility) | Take 10 hits while armored in one life |
| Drink Break (utility) | Heal 1000 health from cans in one life |
| Vending Barricade (special) | Land 3 Pepsi Machines on enemies in one stage |
| Pepsi Rush (special) | Beat the game or obliterate |
| Pepsi Truck (special) | Beat the game or obliterate on Monsoon or higher |
| Can Collector (passive) | Pick up 25 cans in one life |
| Hurdler (passive) | Jump 50 times in one life |
| Original skin | Beat the game or obliterate on Monsoon or higher |
Settings
Everything is in BepInEx/config/com.halfmuletwo.pepsiman.cfg after the first launch (or in the mod manager's config editor):
Body / Height- Pepsiman's height in meters (default 2.6; Loader is about 2.8).Movement / AutoRun- always run forward along the camera (A/D steer, S is ignored).Movement / FreezeOnAttack- stop moving while attacking (default off).Fizz / DecayOverTime- Fizz also fades with time (default off; only damage costs Fizz).Shine / ...- gloss of the suit and chrome.Audio / ...- music and effect volume.Counter / ...- range, rate and grace time of the uppercut counter shot.Unlocks / ForceUnlockAll- unlock every alternate skill and skin (for testing).
Requirements
Risk of Rain 2 with the dependencies listed on this page (installed automatically by the mod manager). Multiplayer is supported by design (skills run on the server and every client plays the animations), but it has had little testing, so please report problems.
Credits
- Pepsiman is a character from the 1999 game Pepsiman (KID / Pepsico). This is an unofficial fan mod and is not affiliated with or endorsed by either company.
- Character base mesh: supplied by the mod author. Rig and weights, UV layout, textures, the Fizz muscle shape, the vending machine, cans, spawn pod and portrait: made in Blender for this mod.
- Animations: retargeted from the Quaternius Universal Animation Library (UAL 1 and 2, CC0); the idle, kick and uppercut are hand-keyed.
- Built with BepInEx, R2API and the Risk of Thunder community's libraries. Skill structure studied from PaladinMod (Paladin_Alliance).
- Sound effects: clips taken from the original game's audio, CC0 effects from Kenney's Impact Sounds and OpenGameArt (qubodup, EZduzziteh, 'swishes sound pack'), and fan-uploaded clips (Myinstants). Music: the Pepsiman theme and stage tracks. These belong to their original owners.
Known issues
- The character is an unofficial, in-progress fan project: expect rough edges. Reports are welcome.
- Sound has had little real-world listening time.