
EclipseAllMaps
More variety for Eclipse climbs: Reformed Altar, Treeborn Colony, Conduit Canyon and Void Locus join the normal stage rotation, balanced for their stage. Every map and change can be switched on or off in Mod Options.Eclipse All Maps
More variety for your Eclipse climb. Made mostly for no-loop Eclipse runs: the maps you normally only reach through a special portal join the normal stage rotation.
| Stage | Added map | Preview |
|---|---|---|
| 2 | Reformed Altar | ![]() |
| 3 | Treeborn Colony | ![]() |
| 4 | Conduit Canyon | ![]() |
| 5 | Void Locus | ![]() |
Each one plays like the other maps on its stage: about as many chests and monsters, and a normal teleporter on to the next stage. Void Locus leads to Mithrix, like Sky Meadow.
Everything is optional. Switch single maps or single changes on and off in game under Settings → Mod Options. Only the host needs the mod.
Details
What changes on the added maps
- All of them get the median chest and monster credits of their stage. Void Locus gains the most: 220 to 545 chest credits, in line with Sky Meadow and Helminth Hatchery.
- Reformed Altar and Treeborn Colony open no green portal down the Colossus path, so the run stays on the rotation. Treeborn Colony becomes Golden Dieback after looping, as on its own path.
- Conduit Canyon's teleporter leads to stage 5 instead of the Alloyed path. Its teleporter event has one boss: no scripted Solus Control Unit for the Alloy Hunter to kill and replace.
- Void Locus has no Deep Void Signals (and so no void fog). Find and charge a Primordial Teleporter instead, as on Sky Meadow: it leads to Commencement, or back to stage 1 if you shift its destination.
- Its interactables are a stage 5's (chests, shrines, printers, drones), with its own Void Cradles, Void Potentials and Stalks about as common as chests.
- On the first loop its monsters are toned down to stage 5: half Sky Meadow's, half its own Void Devastators, Void Reavers and Void Barnacles. Void Jailers and its full void lineup come back after a loop, the earliest vanilla lets you reach it.
Damp Caverns and Tenebrous Quagmire are already part of the normal stage 3 rotation, so they need no change.
Prime Meridian and False Son
With the green portals gone, the Colossus path's end is found the way the Planetarium is: after Mithrix, pet the frog on Commencement 10 times. Next to the purple portal to Voidling, a green one to Prime Meridian opens. Beat False Son there and choose Rebirth to win the run; it counts for Eclipse.
Alloy Hunter
From stage 4 on, the teleporter boss on any map can be the Alloy Hunter, Conduit Canyon's boss, as likely as any one of that map's own bosses. It is about as tough as a Solus Amalgamator.
Settings
In game under Settings → Mod Options, or in r2modman's Config editor. Changes apply from the next stage. Everything is on by default unless noted.
- General
- Add all maps to Eclipse: the switch for the whole mod.
- Also in normal runs (off): use the mod in normal runs too. Void Locus is then changed wherever you reach it, through a void portal too.
- Added map chance (1x): how likely each added map is next to a usual map of its stage, from 0.1x to 5x.
- Balance chest and monster credits: the median credits above.
- Stage 1 to Stage 5: a checkbox for every map that can roll on that stage, the usual ones and the added ones. A map switched off stays out of the run, Lunar Seers included. A stage with every map switched off keeps its usual maps. Golden Dieback goes with Treeborn Colony.
- Void Locus
- Primordial Teleporter: off, the Deep Void Signals stay, and a run that rolls Void Locus ends with Voidling.
- Stage 5 monsters: the first-loop monster mix.
- Stage 5 interactables: Sky Meadow's interactables alongside its void ones.
- Conduit Canyon
- Teleporter to stage 5: off, it leads down the Alloyed path as in vanilla.
- One boss: off, vanilla's Solus Control Unit that the Alloy Hunter kills and replaces.
- Colossus Path
- No green portals: on Reformed Altar and Treeborn Colony.
- Frog portal to Prime Meridian: the extra portal after Mithrix.
- Bosses
- Alloy Hunter from stage 4: the Alloy Hunter in every map's boss pool from stage 4 on.
- Debug
- Only added maps (off): the added maps become the only choice on their stages, and the Lunar Seers stop offering the others, so a run goes stage 1 → Reformed Altar → Treeborn Colony → Conduit Canyon → Void Locus → Commencement. For testing.
DLC
Each added map needs its DLC to be on for the run: Reformed Altar and Treeborn Colony need Seekers of the Storm, Conduit Canyon needs Alloyed Collective, and Void Locus needs Survivors of the Void. A map whose DLC is off simply isn't added. The Alloy Hunter needs Alloyed Collective, and the Prime Meridian portal Seekers of the Storm.
Multiplayer
Only the host needs the mod, and only the host's settings count.
Credits
Map images from the Risk of Rain 2 Wiki.



