Shows the skills character select leaves out, such as Acolyte's Anima Harvester, Void Fiend's corrupted skills and CHEF's boosts: in an Extra Skills tab in character select, and under Abilities in the pause menu during a run.
README: screenshots on their own lines, not inside the text.
1.1.3
README: character select screenshot.
1.1.2
Extra Skills tab: no floating tooltip on hover either; the description box beside the lines already shows the skill.
README: screenshots.
1.1.1
Pause menu Abilities: no floating tooltip on hover; the description box beside the lines already shows the skill.
README: smaller skill icons, hosted with the mod.
1.1.0
The tab is now Extra Skills, with a line saying what it shows. It is always there, and lists every unlocked extra skill whatever the loadout (no Only current loadout setting any more).
Skills are in lines per type (Primary, Secondary...), like the Loadout tab, without its selection: Harrowing Chains is in the Secondary line. Hover one for its description.
Hovering a skill also explains its keywords, including those its description names (Stunning, Freezing...).
Captain's beacons, Railgunner's scoped and charged shots and Active Reload, and Operator's drones are back.
Pause menu Abilities: lines per type, each of your skills followed by what it turns into.
README: skill icons.
1.0.0
Extra tab in character select, after Loadout: Acolyte's Anima Harvester, Litany and Blade Dash, Void Fiend's corrupted skills, CHEF's boosted skills, Drifter's bag skills and final slam.
Abilities in the pause menu during a run: your skills and their extra skills.
Modded survivors: skills their mod swaps in that no loadout offers.
Skills from locked loadout choices aren't shown.
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