Risk of Rain 2
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Latest version
0.4.0
Last Updated
First Uploaded
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231KB
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Rounds of Rain

A ROUNDS-inspired survivor for Risk of Rain 2. Draft illustrated cards during a run to change how you shoot, move and block. Version 0.4.0 is an experimental public build.

Features

  • 72 cards with complete wording and four rarities, shown as an animated card hand.
  • Physical bullets with gravity, bounce losses, homing and ways to build toward a flatter sniper trajectory.
  • Block, lifesteal, shotgun, thruster, demon, mine, returning-shot, orbit-storage, portal and grapple mechanics.
  • Procedural character animation: walking, aiming, recoil, blinking, landing, charging and held-ammo poses.
  • Restrained effects with limits on projectiles, stored ammunition, mines and cosmetic markers.

Playing

Install through a mod manager and select ROUNDS. Start a fresh run after installing or updating. Two initial draws, one draw per level and two per teleporter completion are the default. Open the card hand with F6, then select a card by clicking or using the displayed number keys. F7 controls portal placement/reset when a portal card is owned. The run continues while the hand is open.

The four skills are Shoot, Block, Hop and Overload. Card wording explains advantages and tradeoffs. Build-changing cards are generally unique; other cards can stack. Legendary cards become eligible after eight owned cards.

Co-op

Every player, including the host, must install this mod at the same version. Share the same mod profile for consistent dependency versions. Decks are personal; the server owns card choices and combat state. Portal Relay affects teammates' ROUNDS projectiles, not other survivors' hitscan attacks.

This package installs the survivor and required libraries. It does not install the creator's large personal modpack or its compatibility changes.

Balance and performance

Card-only damage, health and attack-speed bonuses are bounded; normal Risk items still apply. Pellets and echoes share damage. Lifesteal and kill healing share a per-second budget. Secondary projectiles cannot recursively generate more secondary projectiles. Projectiles are limited to 64 per owner and 256 globally; each owner can have eight mines and twelve stored orbit shots. Small cosmetic markers are also capped.

Current verification and known limits

3,635 automated checks passed, including stat calculations for every card pair, rarity/uniqueness, owner rules and projectile branching limits. Registration, embedded art decoding and network serialization passed in the game. All 196 direct references to the installed RoR2 assembly resolved.

Full startup tests of the large personal profile timed out after 150 seconds before the final character-catalog callback. Batch-mode tests also reported audio, UI and asset/shader errors. These results do not establish normal rendered startup compatibility. R2API reports a 1.4.1 target while the tested game reports 1.5.0.

Live combat combinations, rendered animation quality, multiplayer synchronization and long-run performance have not been verified by the agent. Test with a small fresh profile before adding a large modpack. Custom card decks persist through stages and respawns within a run; saving those decks across closing the game with ProperSave is not implemented.

Credits and disclosure

Unofficial fan mod inspired by ROUNDS. ROUNDS belongs to Landfall and Risk of Rain 2 belongs to its respective owners. No ROUNDS game binaries, extracted artwork or other mod binaries are included. Card/skill illustrations and the survivor presentation are authored for this project. The implementation and documentation were created with substantial AI assistance; the Thunderstore listing should carry the AI Generated category.

Card pool

Card Rarity Effect
Big Bullet Common +15% damage; +25% bullet size
Quick Shot Common +15% attack speed; +20% bullet speed
Tank Common +25% health; -10% move speed
Glass Cannon Uncommon +40% damage; -25% health
Shotgun Uncommon +2 bullets per shot; -15% damage
Bouncy Common +2 wall bounces; +15% bullet speed
Explosive Bullet Uncommon +2m splash radius; -10% direct damage
Vampire Uncommon +3% lifesteal; -10% damage
Fast Hands Common Block recharges 20% faster; +10% attack speed
Healing Block Uncommon Block heals 8% max health; -10% attack speed
EMP Uncommon Block releases a 200% damage shockwave
Ammo Cache Common +3 magazine capacity
Spray Uncommon +3 bullets per shot; -25% damage
Buckshot Common +1 bullet per shot; +5% attack speed
Super Sonic Uncommon +25% move speed; +10% jump power
Double Jump Common +1 air jump; +10% move speed
Regeneration Common +2 health regeneration per second
Steel Skin Common +10 armor; +10% health
Critical Hit Common +10% critical chance
Small but Deadly Uncommon +25% damage; +15% move speed; -10% health
Huge Uncommon +30% health; +10 armor; -15% move speed
Railgun Rare Faster, flatter bullets: double speed; -80% drop; +25% range; +40% damage; -25% attack speed
Bullet Storm Rare +5 bullets per shot; +3 ammo; -35% damage
Soul Harvest Rare Kills heal 3% max health; -20% gun damage
Ricochet Uncommon +4 wall bounces; +30% bullet speed
Bombardier Rare +4 metres splash radius; -15% attack speed
Leech Uncommon +4% lifesteal; -20% damage
Power Block Uncommon Block shockwave grows; block recharges 10% faster
Minigun Rare +75% attack speed; +6 ammo; -30% damage
Bullet Hell Rare +7 bullets; -20% damage; -10% attack speed
Planet Buster Rare +10m splash; -25% damage; -15% attack speed
Quantum Scatter Legendary +4 bullets; +3 wall bounces; homing; -35% damage
Black Hole Legendary Impacts pull enemies inward; +5m splash; -20% damage
Homing Uncommon Bullets seek enemies; -25% damage; -25% bullet speed
Unstable Reactor Rare Block deals 600% splash and heals 8%; block takes 25% longer to recharge
360 No Scope Rare Shoot in all directions; +7 bullets; -25% damage
Echo Chamber Rare Add one echo shot; shared damage; -10% damage
Pinball Wizard Rare +8 wall bounces; +75% bullet speed; -15% attack speed
Omega Leech Rare +6% lifesteal; +25% health; +2 regen; -25% damage
THE SUN Legendary +12m splash; triple bullet size; -35% damage; -30% attack speed; -15% health
Grow Uncommon Bullets grow in flight: up to +60% damage over 2s; -20% attack speed
Fragmentation Rare Hits spawn 3 fragments at 18% parent damage each; -20% gun damage
Splitting Rounds Rare Wall bounces spawn 2 side shots at 25% parent damage; -30% gun damage
Target Bounce Rare After hitting, redirect to 2 new enemies; lose 35% damage each hop; -25% gun damage
Thruster Uncommon Hits push enemies away; +350 knockback force; -20% damage
Demonic Pact Legendary Attacks spend 1% max health (cannot kill you); +2 bullets; +40% damage; -20% max health
Hive Rare Block arms the next volley: +6 strongly homing bullets; -20% gun damage
Parasite Uncommon Hits infect for 45% damage over 3s (one infection per target); +2% lifesteal; -20% direct damage
Scavenger Rare Hits return one ammo, at most every 0.4s; -15% gun damage
Teleport Rare Block blinks up to 6m along your aim; -15% max health
Saw Rare Block creates a 6m saw aura for 2s (300% damage/s); -25% gun damage
Wind Up Uncommon Hold Shoot to charge, then release; up to double shot damage; -25% attack speed
Boomerang Rounds Uncommon Bullets return after 0.8s. Catching refunds ammo (max 1 per 0.4s); -25% damage. Unique.
Mine Layer Rare After their bounces, bullets stick as mines. Block detonates yours; max 8. +20% reload time; -20% damage. Unique.
Orbital Magazine Rare Shoot loads up to 12 orbiting bullets; Block launches them. Holding ammo slows movement 20%; -15% damage. Unique.
Grapple Shot Rare Hits pull you toward enemies, at most once per 0.6s. -20% damage; -10% health. Unique.
Gravity Switch Uncommon Block reverses gravity on your airborne bullets for 2s; -20% bullet speed. Unique.
Bank Shot Uncommon Bullets cannot hurt enemies until a wall bounce. +1 bounce; +20% damage. Unique.
Mirror Pact Legendary Block catches up to 6 nearby enemy projectiles for your next volley. Protection shrinks to 0.18s. No beams/melee. Unique.
Portal Rounds Legendary First two surface hits place gates; later bullets warp through. F7 resets/repositions. Max 40m apart; -20% damage. Unique.
Return Ticket Uncommon Enemy hits turn bullets back toward you. Catching refunds ammo; -15% damage. Unique.
Tripwire Mines Uncommon Enable mine shots. Your armed mines trigger near enemies (3m); Block also detonates. -15% damage. Unique.
Slingshot Rare Enable grapple hits with an upward launch; +1 air jump; -20% health. Unique.
Portal Relay Rare Enable gates usable by teammates' ROUNDS bullets. +20m separation; -15% damage. F7 repositions. Unique.
Recall Uncommon Block recalls your airborne bullets and mines instead of detonating mines. Catch them for ammo; -15% damage. Unique.
Timed Charges Uncommon Enable mine shots that detonate 2s after sticking; Block can trigger them sooner. -15% damage. Unique.
Anchor Shot Rare Enable mines that stick to enemies as well as surfaces. Block detonates; -20% damage. Unique.
Ricochet Recharge Rare Wall bounces restore one Block charge, at most every 2s. +1 bounce; -25% damage. Unique.
Orbit Shredder Rare Enable orbit ammo. Held bullets damage nearby enemies (2.5m) twice per second; -20% gun damage. Unique.
Minesweeper Uncommon Enable mine shots. Your shots passing near your mines detonate them. Block also triggers; -15% damage. Unique.
Pinwheel Rare Enable orbit ammo; Block launches stored bullets in every direction. Holding slows you 20%; -25% damage. Unique.
Portal Snare Rare Enable portals and mine shots: send traps through gates, then detonate with Block. -30% gun damage. F7 repositions. Unique.
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