Fixed Bug with VR where if you used the Roll Skill During a Teleporter Boss, you'd be Stuck and Unable to Move or Attack
2.2.2
Fixed Bug with Inferno that Would cause BackUpMagazine to give you 25 Missiles Instead of 5
Fixed Bug Where if you Jumped While During the Morph Bomb Dash Animation, You'd Launch up in the Air
2.2.1
Samus now has Shadows
2.2.0
Fixed Damage Scaling on Level Up
Updated to new R2API Submodules
Added New Config Options to Let User Manually Edit Samus' Character Stats and Skill Damage Multipliers
2.1.9
Actually Fixed Skill's Descriptions
2.1.8
Disabled CustomEmotesAPI Armature's Root Motion to Prevent Moving when Emoting
2.1.7
Fixed Beam Skill Description
Added CustomEmotesAPI Support
2.1.6
Fixed Freezing/Lag When Killing Big Groups of Enemies With Gasoline
Fixed Ragdoll
2.1.5
Fixed Multiplayer Not Working
2.1.4
Fixed Missiles so They Shoot Straight and out of Samus' Gun
2.1.3
Fixed Volume of Samus' VR Hud and Gun Noises
Improved Missile Tracking
Added Pocket ICBM Compatibility to Samus' Missile Skills
Removed Stubbed Shader Converter Dependency
2.1.2
Fixed Bug Relating to Using the Roll Skill in VR Spawning Infinite Bombs
2.1.1
Added Back in VR Support
Changed Missiles to Require a KeyPress so Don't Accidently Fire Multiple
2.1.0
Updated for SOTV
Temporary Removed VR Support until it is Updated
Removed AutoFire Toggle Config Option, Just Don't Use Bind if You Don't Want to Use it
2.0.5
Fixed Being able to Switch to Autofire While in Morph Ball
Fixed Autofire Toggle Inconsistency
2.0.4
Fixed Error Spam if you had Controls Tab Open in Settings with AutofireToggle Disabled
2.0.3
Added AutoFire Beam Toggle Than you can Enable in the Config
Fixed Missiles not Firing if you Shoot the Beam Right after
Hopefully Fixed a Bug Where the Powerbomb's Cooldown Will Break for a Stage
Increased Powerbomb's Cooldown from 8 Seconds to 12
2.0.2
Fixed the Camera Clipping Issue
Reduced Missile Cooldown from 5 to 4 Seconds
Slightly Increased Missile Damage
Increased Super Missile Damage
Missiles now Cooldown When in Morph Ball
Powerbombs now Cooldown When Not in Morph Ball
Increased Missiles Speed
Reduced Missiles and Super Missiles Fire Delay
Increased Morph Ball Bombs Explosion Radius
When in VR, the Tracking Missiles' Tracker is now Based on Your Dominant Hand's Aimray
2.0.1
Forgot to Update SurvivorDef Name Token
2.0.0
Ported to ThunderKit-Henry
Switched to RoR2 Shaders
Fixed Samus' Beam to Actually Fire as Fast as you can Click
1.5.2
Fixed some Multiplayer related VR Visor Bugs Bugs
Performance Fixes For Visor
HopeFully Really Fixed the Boss Bar this Time
1.5.1
Fixed Boss Health Bar on VR HUD not Updating Alpha after First Boss
1.5.0
Added Metroid Prime VR Visor
Fixed Animation Bug that had me disable sprinting while using the Charge Beam, Now you can sprint and Charge/Shoot the Charge Beam
Fixed AutoSprint Compatibilities
1.4.0
Added VR Support
1.3.0
Added Tracking Missile Skill With Prime Tracker
Improved Charge Beam Registering Hits
Changed Morph Bomb Dash Icon to Help Differentiate it from New Morph Ball Skill
1.2.2
Fixed Morph Ball Mode breaking map zones
1.2.1
Fixed Blood Shrine not working
1.2.0
Added Morph Ball Mode Alt Skill
-- Based on Metroid Prime's Morph Ball
-- Transform into a ball and gain an armor boost buff while in
-- Travel twice as fast while in, and sprint to go a little bit faster
-- Drop Morph Bombs that can be used to bomb jump
-- Drop a Power Bomb that on use, will deduct all your Morph Bombs
Added Missing Text
1.1.1
Moved back to R2API
1.1.0
Updated to work with latest version
1.0.3
Made it so you can hold the Charge Beam before Firing
Reduced chance of Hurt sound playing to help in Void Fields
1.0.2
Removed debug logging
1.0.1
Removed networking test code I accidentally left in
1.0.0
Added Sound Effects
Added Muzzle, Charge, and Impact Effects
Added Some Item Displays
Fixed bugs
Balanced damage on level up
0.1.1
Backup Magazine now gives you 5 stock instead of 1
Added invulnerability to Blazing enemies blaze effects and trails