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Adds ability for cleansing pools to spawn in any environment where regular shrines can spawn.
See How does it work? and https://riskofrain2.fandom.com/wiki/Cleansing_Pool for clarifications.

Supports Risk Of Options.
Basically it just:
3 * cleanseShrineChanceCoefficientI multiply all card weights so that the weight stays kind of the same, like the game does for its stages.
Example:
RoR2/DLC2/villagenight/dccsVillageNightInteractables.asset
{name: Shrines, weight: 10, cards: [(iscShrineCombat, 3), (iscShrineBoss, 1), (iscShrineChance, 4)]}
RoR2/Base/foggyswamp/dccsFoggySwampInteractables.asset
{name: Shrines, weight: 10, cards: [(iscShrineBlood, 30), (iscShrineBoss, 10), (iscShrineChance, 40), (iscShrineCleanse, 3)]}
cleanseShrineChanceCoefficient (default: 1)
Multiplier applied to the Cleanse Shrine spawn chance.
spawn chance = 3 × cleanseShrineChanceCoefficient
In case of bugs or suggestions, you can open an issue on github or find me on RoR2 modding discord server under nickname disr0