Risk of Rain 2
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Date Uploaded
6 years ago
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26K
Size
201KB
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duckduckgreyduck-BalanceOverhaulRBO-0.2.0

PLEASE JOIN MY DISCORD SERVER IF YOU HAVE ANY FEEDBACK https://discord.gg/yFRx3E6Yep that would be greatly appreciated thank u. also the server has a download for up to date versions of the mod with a more detailed changelog u should check it out

Mod Overview

BalanceOverhaulRBO is a BALANCE MOD whose primary intent is to shift the balance and meta of Risk of Rain 2, away from excessive healing and mobility, and more towards "Effective Health" options like shield and armor. Additionally, many items have been adjusted (mostly with proc coefficient on Damaging On-Kill Effects), in hopes that it will greatly increase player involvement in longer runs where the game would otherwise be "automatically played" by their item setup.

Further, BORBO includes (or will include) the addition of multiple new items, serving as a means to an end for balance purposes. This is primarily a balance mod, so I will not be giving the option to use said items separately from balance changes. Do keep that in mind going forward.

In vanilla RoR2, the balance is often in a state such that taking a hit can mean either death happens instantly, or it is very easy to recover from it due to the high availability of healing. With the changes to the state of RoR2's balance, it is moreso punishing in the sense that recovery from taking a hit can be difficult and will often lead to death if you are not careful. Aggressive play is encouraged and supported through new defensive items and avenues. This means gameplay is generally more fair, but unforgiving - as the game should be, in my humble and clearly very unbiased opinion, as it is far more fun this way.

Due to the nature of balancing for longer runs, this is a mod that is very difficult to playtest and balance for, so all feedback is greatly appreciated. Once again, if you have anything to say, then please join the discord server.

NOT DONE YET/NOT IN THIS VERSION:

  • config for separate categories
  • the removal of certain meta-distorting or game breaking items
  • updated vanilla item descriptions

Changes:

Each of these categories may be enabled/disabled together by config (in future versions), but not the individual changes within them

rex changes: syringe damage reduced from 80% to 60% syringe healing reduced from 60% to 50% bramble volley healing reduced from 10% of max health to 3% of max health

Each of these categories may be enabled/disabled together by config, but not the individual changes within them

State of Defense + Healing:

Healing...
monster tooth max duration increased to 15s
monster tooth flat heal scaling changed to 1% of max health, and flat 10(+10 per stack)
medkit buff changed to be a debuff (can now be cleansed by blast shower, which gives heal immediately)
medkit flat heal scaling changed to 3% of max health, and flat 30(+30 per stack)
harvesters scythe healing changed to 3(+3 per stack)

Armor...
engineer stationary turret max health reduced to 110(+33 per level)
titanic knurl changed to give 25 armor (+25 per stack), unconditionally on top of vanilla effects
rose buckler changed to give 10 armor (+10 per stack), unconditionally on top of vanilla effects
repulsion armor plating changed to give 2 armor (+2 per stack), unconditionally on top of vanilla effects

Other...
tougher times dodge chance function is reduced; now dodge chance is 60% as stacks approach infinity (stacking behavior is the same)
tougher times now adds 20 to dodge chance
paul's goat hoof movespeed bonus reduced to 10%
energy drink movespeed bonus reduced to 20%(+15% per stack)
"pickup" radius increased to 12.5m

added Cobalt Shield, Frozen Turtle Shell, Borbo's Band

State of Health:

Health...
infusion base max health reduced to 20
infusion max health bonus now scales +30% with level, like how regen items do
(with these changes, infusion effectively acts like an addition to lv0 health and scaling health values)
PSG shield changed to 6%(+6% per stack)

Barrier...
topaz brooch barrier changed to 15(+15 per stack)
changed barrier to decay based on current barrier, not max (~17% decay per second)
changed aegis to slow down barrier decay rate (+50% decay time)

added Flower Crown, 7A Battery, Utility Belt, Kinetic Engine

State of Player Interaction:

Autoplay...
ceremonial dagger lifetime reduced to 5s
ceremonial dagger proc coefficient reduced to 0
ceremonial dagger damage increased to 3x250%(+250% per stack)
willowisp radius changed to 17.5(+0 per stack)
willowisp proc coefficient reduced to 0
willowisp damage changed to 400%(+320% per stack)
shatterspleen explosion proc coefficient reduced to 0
firework proc coefficient reduced to 0
resonance disc proc coefficient reduced to 0.5
razorwire proc coefficient reduced to 0.1
little disciple proc coefficient reduced to 0.2

Other...
lensmaker's glasses crit chance reduced to 7%(+7% per stack)
alien head cooldown reduction increased to 30%
"kit slow" debuff now also reduces attack speed of the afflicted by 20%
"chronobauble slow" debuff now also reduces attack speed of the afflicted by 15%
"cold slow" debuff now also reduces attack speed of the afflicted by 40%
clay templar base attack speed increased to 120% to compensate for slow changes
shattering justice now instantly completely pulverizes on hits that do >800% damage (has no cooldown)

added Nature's Gift, Volatile Fuse

State of the Item Pool: Removed Items: Tesla, Guillotine, Gesture (configurable)

Lastly...

Known Issues:

- Almost nothing in this mod is balanced for use on enemies. The balance changes themselves should be mostly OK, but the items are likely going to be problematic, especially on Mithrix. MakeMithrixNotBS is a mod I would recommend to install.
- Again, this is a mod that is very hard to playtest for, so balance issues are very likely to appear.
- There are a good few bugs, none game breaking though.
- As long as the items dont have icons, they will not be available in StartingItemsGUI. If this is an issue people want to see fixed, i will make it a priority.

Latest Ver:

  • Changed a bunch of stuff. Added config. Probably the last version of this mod ever.
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