
BalanceOverhaulRBO
Brings a fresh new gameplay experience, placing a greater emphasis on raw player defense and damage instead of recovery and procs.PLEASE JOIN MY DISCORD SERVER IF YOU HAVE ANY FEEDBACK https://discord.gg/JTpkA5heqJ that would be greatly appreciated thank u. also the server has a download for up to date versions of the mod with a more detailed changelog u should check it out
Mod Overview
BalanceOverhaulRBO is a BALANCE MOD whose primary intent is to shift the balance and meta of Risk of Rain 2, away from excessive healing and mobility, and more towards "Effective Health" options like shield and armor. Additionally, many items have been adjusted (mostly with proc coefficient on Damaging On-Kill Effects), in hopes that it will greatly increase player involvement in longer runs where the game would otherwise be "automatically played" by their item setup.
Further, BORBO includes the addition of multiple new items, serving as a "means to an end" for balance purposes. This is primarily a BALANCE mod, so I will NOT be giving the option to use said items without the balance changes.
In vanilla RoR2, the balance is often in a state such that taking a hit can mean either death happens instantly, or it is very easy to recover from it due to the high availability of healing. With the changes to the state of RoR2's balance, it is moreso punishing in the sense that recovery from taking a hit can be difficult and will often lead to death if you are not careful. Aggressive play is encouraged and supported through new defensive items and avenues. This means gameplay is generally more fair, but unforgiving.
Due to the nature of balancing for longer runs, this is a mod that is very difficult to playtest and balance for, so all feedback is greatly appreciated. Once again, if you have anything to say, then please join the discord server.
Changes:
Each of these categories may be enabled/disabled together by config (in future versions), but not the individual changes within them
State of Defense + Healing:
Healing...
monster tooth max duration increased, healing amount reduced
medkit buff changed to be a debuff (can now be cleansed by blast shower, which gives heal immediately), healing amount reduced
harvesters scythe healing amount reduced
Armor...
engineer stationary turret max health reduced because of armor items
titanic knurl changed to give bonus armor unconditionally on top of vanilla effects
rose buckler changed to give bonus armor unconditionally on top of vanilla effects
repulsion armor plating changed to give bonus armor unconditionally on top of vanilla effects
Other...
tougher times dodge chance function is halved; now dodge chance is 60% as stacks approach infinity (stacking behavior is the same)
paul's goat hoof movespeed bonus reduced
energy drink movespeed bonus reduced
"pickup" radius increased
Items...
added Cobalt Shield, Frozen Turtle Shell, Borbos Band, Volatile Fuse
State of Health:
Health...
infusion max health bonus now scales +30% with level, like how regen items do; base max health reduced
(with these changes, infusion effectively acts like an addition to lv0 health and scaling health values)
psg bonus shield reduced
Barrier...
topaz brooch barrier reduced
changed barrier to decay based on current barrier, not max
changed aegis to additionally slow down barrier decay rate
Items...
added Flower Crown, AAAAAAA Battery, Utility Belt, Kinetic Engine
State of Player Interaction:
Autoplay...
ceremonial dagger projectile lifetime reduced
ceremonial dagger projectile proc coefficient reduced to 0
ceremonial dagger damage increased
willowisp blast radius increased
willowisp blast proc coefficient reduced to 0
willowisp blast damage increased
shatterspleen explosion proc coefficient reduced to 0
firework proc coefficient reduced to 0
resonance disc proc coefficient reduced
razorwire proc coefficient reduced
little disciple proc coefficient reduced
Other...
lensmaker's glasses crit chance reduced
alien head cooldown reduction increased
"kit slow" debuff now also reduces attack speed of the afflicted
"chronobauble slow" debuff now also reduces attack speed of the afflicted
"cold slow" debuff now also reduces attack speed of the afflicted
clay templar attack speed increased to compensate for slow changes
Items...
added Natures Gift
State of the Item Pool:
(CAN BE DISABLED VIA CONFIG) remove guillotine, gesture, tesla
BORBO ADD-ON
(*this add-on for BORBO is what will be supported going forward - for all intents and purposes, consider all of the other changes 'deprecated.' As time passes, though, more of the old stuff will be remade for this new version)
- Language changes for all items affected in the original BORBO!
STATE OF DEFENSE AND HEALING:
- Jade Elephant buff now stacks and grants 200 armor per stack for 10 seconds
- Fresh Meat buff now stacks
- N'Kuhana's Opinion now does 50% of your max health in damage instead of 25%
- Added Equipment: Emergency Power Supply (SCU/AWU boss item)
STATE OF HEALTH:
- Added Equipment: Remarkably Stable Tesla Coil (replaces Unstable Tesla Coil)
STATE OF INTERACTION:
- Massive economy changes!
* Chest costs scale 2.5x faster, but you gain 20% more gold (overall a nerf, yes this is intended)
* Blood shrines now grant 4 chests worth of gold per health bar sacrificed
* Legendary Chests and Gold Shrines now have a cost multiplier of 10x instead of 16x
* AWU has been given some additional armor and Adaptive Armor to compensate for legendary chest scaling
- Resonance Disc spin per kill reduced to 1.5 instead of 2.5, decay increased to 2 instead of 1.25
- ALL JellyNukes no longer scale with attack speed
- Genesis Loop damage reduced to 3000%, proc coeff reduced to 0.3
- All bosses now drop their respective boss items DIRECTLY; teleporter boss drops removed
- Each Newt Altar now has a 30% chance to spawn, INCLUDING the previously guaranteed newt altars
- Added Items: AtG Mk3 (replaces mk1), Golden Gun, Magic Quiver, Wicked Band
STATE OF DAMAGE:
- Proc coefficient of EVERY item spare for FROST RELIC and GENESIS LOOP reduced to 0
- DEATH MARK FIX
- Glowing Meteorite damage falloff REMOVED
- Crowbar threshold reduced to 85%
- Damage of Runald's + Kjaro's bands changed; now does 600% base + 100% total (+100% total per stack)
- Warcry buffs (from Pauldron and Gorag) now grant +50% attack speed and +100% damage instead of +100% attack speed
- Added Items: Malware Stick, Chefs Stache, The New Lopper, Permafrost
- Added Equipment: Old Guillotine (replaces Old Guillotine),
New in this ver:
- went back and adjusted old BORBO content
* Cobalt Shield now gives way more armor
* medkit and monster tooth stack differently
* Volatile Fuse is in the State of Defense category now
* fixed infusion bug where it gave 3300% more health than intended, made it give 50% more health in return
* buffed PSG and flower crown back to 8% in return for infusion fixes
* nerfed ceremonial dagger now that the damage baseline is ok
* attack speed slows now function "identically" to vanilla behavior
* removed at least one error
- removed a lot of log spam (sorry!)
Lastly...
Known Issues:
- Almost nothing in this mod is balanced for use on enemies. The balance changes themselves should be mostly OK, but the items are likely going to be problematic, especially on Mithrix. MakeMithrixNotBS is a mod I would recommend to install.
- Again, this is a mod that is very hard to playtest for, so balance issues are very likely to appear.
- There are a good few bugs, none game breaking though.
- As long as the items dont have icons, they will not be available in StartingItemsGUI. If this is an issue people want to see fixed, i will make it a priority.
Latest Ver:
- Updated Add-On