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DuckSurvivorTweaks
Makes Rex and Bandit actually tweaks :)!PLEASE JOIN MY DISCORD SERVER IF YOU HAVE ANY FEEDBACK https://discord.gg/w5QBHx5WNP
Rex Changes:
These REX changes are focused on giving them slightly riskier gameplay, almost to invoke the risky feel of REX as they were when they first released in Scorched Acres but with the QOL improvements of Hidden Realms. Not much has been changed, but it counts!
- syringe damage reduced from 80% to 60%
- syringe healing reduced from 60% to 50%
- bramble volley healing reduced from 10% of max health to 3% of max health
Bandit Changes:
The BANDIT changes give them more of a cooldown-juggling style of gameplay. It's slower, but more rewarding, with a higher emphasis on using Lights Out to dish extra damage in bursts. Backstabbing with secondaries is made easier and more viable with extra stealth, mobility, and damage.
Desperado, too, has been buffed considerably to compensate for Lights Out's new prominence!
Primary:
- shotgun damage reduced to 5x75%
- rifle damage reduced to 280%
- rifle bloom reduced
- reload speed for both primaries increased (0.5s -> 0.7s)
Secondary:
- dagger damage increased to 600%
- dagger ACTUALLY lunges
- shiv damage increased to 400%
- cooldown for both secondaries increased to 5s
- hemmorhage changed to deal more damage to targets with more health (makes it easier to execute with specials)
Utility:
- stealth duration increased (3s -> 5s)
- stealth cooldown increased to 9s
- stealth hop velocity reduced
Special:
- lights out damage increased to 800%
- lights out cooldown increased to 5s
- desperado damage increased to 800% (+80% per buff)
- desperado cooldown reduced to 3s
- both specials now execute targets below 10% health for 1s after getting hit (for flavor and consistency)
Changelog:
2.0.2
fixed some stuff in the readme
2.0.1
Bandit:
- Fixed a bug where Dagger was having way more force than intended
- Fixed a bug where Smoke Bomb was having a little less bounce than intended
- Fixed a bug where the primary reload speed was a little faster than intended
- Fixed a bug where the stealth duration changes werent actually working
- Fixed a bug where Desperado damage would not increase with additional tokens
- Added new Hemmorhage behavior
- Added new execution behavior for both specials
2.0.0
- Release ver; migrated from RexTweaks
- Added bandit tweaks