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#1.0.0 - Created the mod and put it on thunderstore
- 3 Skills, Artificer utility,
Merc utility, and commando primary
- Fatal Teleport : Teleport to an
enemy and strike them for execute
based damage
- Surge Teleport : Charge up to
teleport a distance scaling with
charge time. Additionally deal
damage around your start and ending
locations, radius and damage also
scaling with charge time
- Combat Shotgun : Holds 8 charges,
rapid fire shotgun for commando.
Spread becomes tighter during crits
in addition to normal crit damage.
#1.0.1
- Changed mercs "Fatal Teleport"
into an execute ability instead
of anti-air and now utilizes the
new "exposed" keyword; in all, feels
more fun and less clunky to use.
Hopefully.
- Removed the spaghetti that was
overflowing inside of the Artificers
"Surge Teleport" skills code.
- New, but secret and ultimately
useless (For now) code for making
a new engineer mine skill. Does
nothing gameplay-wise yet.
- Known bugs : Spamming fatal teleport without
a target resets attack speed (Potentially
infinite attack speed), Both teleport abilities
can put you out of bounds in the right
situation, but are unlikely to come up in
normal play.
- Updated for 1.0 release of RoR2
#1.0.2 - Finally new skills!!!
- New Acrid special Expunge : "Purges" poison
from afflicted targets, causing them
to explode in a radius with damage
based on the type of poison afflicted
but removing the poisoned status effect
- New Loader special Shield Buster : Expend
all of your current barrier to deal massive
damage in a radius around you!
- New Rex special Directive PULL : Root
yourself in place, slowing your speed
and gaining armor for the duration.
Additionally deal damage and pull
nearby enemies closer, gaining
barrier for each affected enemy.
- Fixed even more spaghetti. Hopefully
no more nullrefs. Merc fatal teleport
now has permanent tracker, and
is a conditional skill (Can only be
used if there is a target)
- Known bugs : Directive PULL animation
only plays after you have landed from
a fall at least once in the run; Artificer
teleport can drop you out of bounds if
used into weird geometry; Merc teleport
may also be able to do this, but is
much rarer.