Risk of Rain 2
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Latest version
3.6.4
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49MB
Dependants

3.6.3

  • Replace all ten move icons, survivor portrait/card and package icon with original ASBR/EOH artwork.
  • Preserve 3.6.2 gameplay.

3.6.2

  • Increased Blood Drain's grab range from 5 to 8 meters.

3.6.1

  • Restored Shadow The World's original leg-fade alpha mask. Its runtime material now preserves transparency rather than using the opaque standard survivor shader.
  • Verified the fade in rendered idle, punch, barrage and dash poses.

3.6.0

  • Added selectable Shadow DIO with First The World from the supplied ASBR mod, using the matching EOH costume mesh and retargeted animations.
  • Added configurable XInput extra controls and a Diavolo-style compact bottom-left HUD.
  • Added English voice captions, including the supplied blood-drain and Road Roller translations. Death has a descriptive caption pending its full translation.
  • Added two subtitle-verified MUDA takes and WRYY with existing attack sounds.
  • Moved Road Roller invincibility before the authority guard to protect remote-controlled DIOs on the host.
  • Synchronized time-stop endings to the owning client, added bounded filter/death/despawn cleanup, and synchronized the randomized opening callout.
  • Build, skin/render validation, simulated host/client lifecycle tests and controller chord tests pass. Live co-op/controller tests remain pending.

3.5.9

  • Blood Drain keeps its opening animation, then holds a fixed frame at the middle of the punch-contact window instead of moving the arm with IK.

  • Victim animation is suspended during the hold and its body center is aligned to the frozen hand, with existing terrain collision checks retained.

  • Animation playback restores on release/interruption.

3.5.8

  • Restored the full imported Stand M1 combo animations. Torso rotation is limited to 30 degrees from its neutral orientation, with raised forward shoulder anchoring; removed the procedural arm-only replacement.

  • Main time-stop grey persists through stopped time and clears after the ending rainbow finishes. EX keeps its separate brief filter timing.

3.5.7

  • Added the supplied 2:35.90–2:52.01 excerpt as a once-per-death voice line. Playback is independent of the destroyed character body.

  • Main time-stop grey filter ends with each rainbow transition rather than staying for the stopped duration. Gameplay time stop and EX timing remain unchanged.

3.5.6

  • Road Roller voice begins when DIO returns with it. Punches still begin 6.07s into the voice, with the heavy finisher at 12.11s; DIO holds his crouch until the punching cue.

  • Slightly wider normal/EX knife clusters. New shared three-dimensional blade, guard, ribbed grip and pommel geometry.

  • Blood Drain preserves its opening strike, then brings the victim closer and reaches the right hand toward its surface for the hold.

3.5.5

  • Four user-timestamped Za Warudo variants play randomly before R; freeze remains 0.16s into the following SFX. Time stop duration capped at 15s.

  • User-supplied Stand summon audio and EX knife power audio.

  • Sprint multiplier increased 25%; Stand Jump launch speed 30.7 (about 20% more height).

  • Shift uses floor-aware stepped capsule movement. Stand M1s now use an idle body with procedural arm extension to remove imported animation spins.

  • Smaller barrage impact effects.

  • Road Roller ultimate remains G, cooldown 45s, initial slam 4050% damage (10% reduction). Roller and its effects remain active during time stop.

3.5.4

  • R uses the new user-supplied sound, freezing at 0.16 seconds into its playback. Other time effects and resume audio are unchanged.

  • Added sequential random callout support. Za Warudo excerpts are pending user timestamps and are not included yet.

3.5.3

  • Added user-supplied Japanese callouts: Shift punch (3.60–5.10), successful blood drain (1:07.13–1:09.85), and Road Roller (1:33.55–1:46.37).

  • Road Roller follows the audio playback clock. Extended steerable disappearance leads into punches at clip time 6.07s, a heavy two-handed finishing strike at 12.11s, then escape and explosion. Removed the overlapping barrage voice.

3.5.2

  • The World is about 9% larger across both skins, selection display and move clones; DIO scale unchanged.

  • Stand M1s use the straight punch clip, upright aim and one fixed fist anchor to avoid spinning/anchor swaps. Raised attack placement by 0.45m.

  • Knife-throw Stand placement follows the crosshair with a raised forward anchor.

3.5.1

  • Stand M1s aim along the crosshair and align the leading fist with the forward hit area during contact.

  • EX holds DIO neutral during the dash, then uses his barrage turnaround pose only on confirmed connection.

  • EX dash reaches 30m with a 7m Stand extension and 8.5m connection tolerance. Removed the EX timeskip sound pending supplied audio.

  • Hair unchanged at user request.

3.5.0

  • Tight randomized knife aim clusters, shared knife geometry/materials, and rate-limited lightweight impacts reduce simultaneous effect/audio spawning.

  • EX uses a longer safe dash and forward-reaching Stand punch; slower 30-knife throws and staggered release, DIO pose, and invulnerability until recovery ends. Target-only hold lasts 1.5 seconds.

  • Road Roller punches now drive the torso and shoulders with alternating weight shifts.

  • Both Stand rigs anchor ahead of DIO during normal attacks; Heaven running hair has extra clearance from the back. Existing corrected Heaven arm atlas retained.

  • Barrage hit effects and impact sounds require a living enemy hit.

  • Co-op remains unsupported. Performance and visual feel require live gameplay testing.

3.4.5

  • Added a Heaven Ascension running-specific pose for the long trailing hair chains so they lift away from DIO's forward-leaning back.

  • Includes run-start and looping run animations. Other character moves and the regular skin are unchanged.

3.4.4

  • Fixed Heaven Ascension DIO's black arms: both arm materials now use the matching body skin atlas instead of the solid-black arm texture.

  • Verified the corrected materials in animated Unity previews and retained all gameplay changes.

3.4.3

  • Barrage now aims the entire Stand body along the live crosshair ray, including upward/downward directions.

  • Anchors the Stand shoulders in front of DIO while preserving animated fist travel; works with both skins.

  • Restores the Stand transform when barrage ends or is interrupted. Damage, range and audio timing are unchanged.

3.4.2

  • Replaced roller punching body tilt with planted feet, a crouch, downward arm IK and closed fists; both skins supported.

  • Slowed EX dash/Stand animation, increased knives from 18 to 30, widened aim assistance and improved arrival tolerance.

  • Added swept-capsule dash movement with terrain clearance; validated downward aiming, wall stopping and slopes in Unity physics.

  • EX target-only hold is now 0.85 seconds. Co-op remains unsupported; live gameplay testing remains needed.

3.4.1

  • Character-selection Stand now hovers behind DIO's shoulder, raised above the ground with a slow bob and slower idle animation.

  • Normalizes both Stand models' imported offsets for consistent positioning across the default and Heaven Ascension skins. Gameplay appearances are unchanged.

3.4.0

  • Added configurable F hold Stand Block, frontal damage/knockback reduction, guard poses for both skins and HUD icon/status.

  • Added restrained gold summon particles, original summon shimmer and block impact audio, and hit sparks. Includes all temporary Stand appearances.

  • Guard releases on interruption/death/menu entry; incoming shared damage records are copied before modification.

  • Build and offline validation completed; live gameplay verification remains needed. Co-op remains unsupported.

3.3.0

  • Added selectable Heaven Ascension DIO with The World Over Heaven, using the original models and color textures.

  • Retargeted the regular moveset onto both Heaven rigs; skin selection also changes Stand-jump legs, roller hands/companion, and EX knife-rush Stand.

  • Added matching animated character-selection previews. Gameplay timings and damage are unchanged.

3.2.1

  • Corrected handstand using rendered-mesh coordinates and arm reach; verified with an offline Unity render.

  • Fixed the same coordinate mismatch in EX knife hand origins and World limb/companion overlays.

  • Slower Road Roller descent and reduced initial knockback to retain enemies for its three-second punches.

  • Slower EX dash/throw animations, 0.44-second localized freeze, staggered release, quieter knife hits and a three-second missed-dash retry.

  • Disabled debris colliders immediately and retained interruption cleanup.

  • Co-op remains unsupported; new behavior awaits live gameplay testing.

3.2.0

  • Steer Road Roller's ground marker with movement controls during its shorter 1.25-second disappearance.

  • Return in a procedural handstand pose; land and punch down for 3 seconds with overlaid World arms.

  • DIO and The World jump away before the roller explodes.

  • EX approaches target hurtbox bounds, raises low knife positions above ground, and aligns the animated Stand hand to each validated throw position.

  • EX target-only hold now pauses target animation as well as movement; transitions remain local to the caster.

  • Restores visual offsets and summoned meshes on interruption. Co-op remains unsupported.

3.1.1

  • Road Roller now drops directly above DIO's starting position, returning at least 24 meters above activation height.

  • Removed all overhead and body clearance rejections from this scripted move.

  • Increased impact damage to 4500% and added a delayed 3500% explosion.

  • Enlarged ground cracks and debris; added fire, smoke and an expanding blast wave.

  • Added original falling, ground-crack and explosion audio layers.

3.1.0

  • Added Road Roller on configurable G, with a 25-second cooldown and the supplied textured roller model.

  • Visible leap followed by 2.5 seconds invisible, return/drop, heavy area damage and ground impacts.

  • Added EX knife time-skip fallback on configurable X, with a 40-second cooldown.

  • EX holds only its enemy target for 0.28 seconds; no world freeze or cinematic camera takeover.

  • Activator-only rainbow transitions play six times faster, with a brief grey filter.

  • Subtle transparent World throws knives from hand positions into a size-aware surrounding formation.

  • Clearance checks omit unsafe throws; interrupted moves restore movement, visibility and target behavior.

  • Added icons for both moves. Co-op remains unsupported.

3.0.1

  • Hides all attached item and equipment models on DIO; inventory and gameplay effects remain active.

3.0.0

  • Increased base movement speed by 15%, without changing attack timing.

  • Added Stand Jump on configurable C with its own icon and 8-second cooldown.

  • Summons The World’s legs over DIO’s legs during the jump.

  • Nearby enemies take 300% damage on launch and 500% on landing, within 5 meters.

  • Heavy smack sound plus procedural ground cracks and debris on ground impacts.

  • Hold jump after the launch rises to hover indefinitely; release to descend.

  • Includes v2 knife and vampire-grab changes. Co-op remains unsupported.

  • Build/package validation completed; new gameplay still needs in-game testing.

2.0.0

  • Includes the new EOH character portraits and custom skill icons.

  • Knives travel up to 3 meters during each time stop before freezing.

  • Vampire grab now holds one enemy for 1.5 seconds and drains damage over six ticks.

  • A successful grab heals DIO to full health; completing the drain tops health up again.

  • Interrupted grabs release their target; grabs respect terrain and ongoing time stops.

  • Co-op remains unsupported. New combat changes require in-game testing.

0.3.9

  • Original EOH DIO portrait for character selection and HUD, with DIO card art for the skin selector.

  • Replaced inherited skill images with custom combo, knife, time-skip, and time-stop icons.

  • Added matching barrage and blood-drain HUD icons.

  • Gameplay and approved audio cues unchanged; co-op remains unsupported.

0.3.8

  • First standalone local-import package of the current development build.

  • Independent DIO survivor with The World; both visuals at 115% scale.

  • Fifteen converging knives with randomized launch positions.

  • Time stop gains one second per level after level 1.

  • Extended barrage, blood drain, and time-skip arrival punch.

  • Supplied callouts with synchronized freeze and resume cues.

  • Transparent start/end overlays from the supplied SMX green-screen effect.

  • Reduced time-stop scene scanning and added teammate exemptions.

  • Known issue: co-op remains unsupported.

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