DIO EyesOfHeaven
DIO as a new survivor with Shadow DIO and Over Heaven skins, controller extra moves, English captions, time stop, knives, Ex Super and Road Roller. Windows development build; co-op fixes require live testing.3.6.3
- Replace all ten move icons, survivor portrait/card and package icon with original ASBR/EOH artwork.
- Preserve 3.6.2 gameplay.
3.6.2
- Increased Blood Drain's grab range from 5 to 8 meters.
3.6.1
- Restored Shadow The World's original leg-fade alpha mask. Its runtime material now preserves transparency rather than using the opaque standard survivor shader.
- Verified the fade in rendered idle, punch, barrage and dash poses.
3.6.0
- Added selectable Shadow DIO with First The World from the supplied ASBR mod, using the matching EOH costume mesh and retargeted animations.
- Added configurable XInput extra controls and a Diavolo-style compact bottom-left HUD.
- Added English voice captions, including the supplied blood-drain and Road Roller translations. Death has a descriptive caption pending its full translation.
- Added two subtitle-verified MUDA takes and WRYY with existing attack sounds.
- Moved Road Roller invincibility before the authority guard to protect remote-controlled DIOs on the host.
- Synchronized time-stop endings to the owning client, added bounded filter/death/despawn cleanup, and synchronized the randomized opening callout.
- Build, skin/render validation, simulated host/client lifecycle tests and controller chord tests pass. Live co-op/controller tests remain pending.
3.5.9
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Blood Drain keeps its opening animation, then holds a fixed frame at the middle of the punch-contact window instead of moving the arm with IK.
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Victim animation is suspended during the hold and its body center is aligned to the frozen hand, with existing terrain collision checks retained.
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Animation playback restores on release/interruption.
3.5.8
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Restored the full imported Stand M1 combo animations. Torso rotation is limited to 30 degrees from its neutral orientation, with raised forward shoulder anchoring; removed the procedural arm-only replacement.
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Main time-stop grey persists through stopped time and clears after the ending rainbow finishes. EX keeps its separate brief filter timing.
3.5.7
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Added the supplied 2:35.90–2:52.01 excerpt as a once-per-death voice line. Playback is independent of the destroyed character body.
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Main time-stop grey filter ends with each rainbow transition rather than staying for the stopped duration. Gameplay time stop and EX timing remain unchanged.
3.5.6
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Road Roller voice begins when DIO returns with it. Punches still begin 6.07s into the voice, with the heavy finisher at 12.11s; DIO holds his crouch until the punching cue.
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Slightly wider normal/EX knife clusters. New shared three-dimensional blade, guard, ribbed grip and pommel geometry.
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Blood Drain preserves its opening strike, then brings the victim closer and reaches the right hand toward its surface for the hold.
3.5.5
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Four user-timestamped Za Warudo variants play randomly before R; freeze remains 0.16s into the following SFX. Time stop duration capped at 15s.
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User-supplied Stand summon audio and EX knife power audio.
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Sprint multiplier increased 25%; Stand Jump launch speed 30.7 (about 20% more height).
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Shift uses floor-aware stepped capsule movement. Stand M1s now use an idle body with procedural arm extension to remove imported animation spins.
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Smaller barrage impact effects.
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Road Roller ultimate remains G, cooldown 45s, initial slam 4050% damage (10% reduction). Roller and its effects remain active during time stop.
3.5.4
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R uses the new user-supplied sound, freezing at 0.16 seconds into its playback. Other time effects and resume audio are unchanged.
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Added sequential random callout support. Za Warudo excerpts are pending user timestamps and are not included yet.
3.5.3
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Added user-supplied Japanese callouts: Shift punch (3.60–5.10), successful blood drain (1:07.13–1:09.85), and Road Roller (1:33.55–1:46.37).
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Road Roller follows the audio playback clock. Extended steerable disappearance leads into punches at clip time 6.07s, a heavy two-handed finishing strike at 12.11s, then escape and explosion. Removed the overlapping barrage voice.
3.5.2
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The World is about 9% larger across both skins, selection display and move clones; DIO scale unchanged.
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Stand M1s use the straight punch clip, upright aim and one fixed fist anchor to avoid spinning/anchor swaps. Raised attack placement by 0.45m.
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Knife-throw Stand placement follows the crosshair with a raised forward anchor.
3.5.1
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Stand M1s aim along the crosshair and align the leading fist with the forward hit area during contact.
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EX holds DIO neutral during the dash, then uses his barrage turnaround pose only on confirmed connection.
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EX dash reaches 30m with a 7m Stand extension and 8.5m connection tolerance. Removed the EX timeskip sound pending supplied audio.
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Hair unchanged at user request.
3.5.0
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Tight randomized knife aim clusters, shared knife geometry/materials, and rate-limited lightweight impacts reduce simultaneous effect/audio spawning.
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EX uses a longer safe dash and forward-reaching Stand punch; slower 30-knife throws and staggered release, DIO pose, and invulnerability until recovery ends. Target-only hold lasts 1.5 seconds.
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Road Roller punches now drive the torso and shoulders with alternating weight shifts.
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Both Stand rigs anchor ahead of DIO during normal attacks; Heaven running hair has extra clearance from the back. Existing corrected Heaven arm atlas retained.
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Barrage hit effects and impact sounds require a living enemy hit.
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Co-op remains unsupported. Performance and visual feel require live gameplay testing.
3.4.5
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Added a Heaven Ascension running-specific pose for the long trailing hair chains so they lift away from DIO's forward-leaning back.
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Includes run-start and looping run animations. Other character moves and the regular skin are unchanged.
3.4.4
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Fixed Heaven Ascension DIO's black arms: both arm materials now use the matching body skin atlas instead of the solid-black arm texture.
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Verified the corrected materials in animated Unity previews and retained all gameplay changes.
3.4.3
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Barrage now aims the entire Stand body along the live crosshair ray, including upward/downward directions.
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Anchors the Stand shoulders in front of DIO while preserving animated fist travel; works with both skins.
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Restores the Stand transform when barrage ends or is interrupted. Damage, range and audio timing are unchanged.
3.4.2
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Replaced roller punching body tilt with planted feet, a crouch, downward arm IK and closed fists; both skins supported.
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Slowed EX dash/Stand animation, increased knives from 18 to 30, widened aim assistance and improved arrival tolerance.
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Added swept-capsule dash movement with terrain clearance; validated downward aiming, wall stopping and slopes in Unity physics.
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EX target-only hold is now 0.85 seconds. Co-op remains unsupported; live gameplay testing remains needed.
3.4.1
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Character-selection Stand now hovers behind DIO's shoulder, raised above the ground with a slow bob and slower idle animation.
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Normalizes both Stand models' imported offsets for consistent positioning across the default and Heaven Ascension skins. Gameplay appearances are unchanged.
3.4.0
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Added configurable F hold Stand Block, frontal damage/knockback reduction, guard poses for both skins and HUD icon/status.
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Added restrained gold summon particles, original summon shimmer and block impact audio, and hit sparks. Includes all temporary Stand appearances.
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Guard releases on interruption/death/menu entry; incoming shared damage records are copied before modification.
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Build and offline validation completed; live gameplay verification remains needed. Co-op remains unsupported.
3.3.0
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Added selectable Heaven Ascension DIO with The World Over Heaven, using the original models and color textures.
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Retargeted the regular moveset onto both Heaven rigs; skin selection also changes Stand-jump legs, roller hands/companion, and EX knife-rush Stand.
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Added matching animated character-selection previews. Gameplay timings and damage are unchanged.
3.2.1
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Corrected handstand using rendered-mesh coordinates and arm reach; verified with an offline Unity render.
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Fixed the same coordinate mismatch in EX knife hand origins and World limb/companion overlays.
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Slower Road Roller descent and reduced initial knockback to retain enemies for its three-second punches.
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Slower EX dash/throw animations, 0.44-second localized freeze, staggered release, quieter knife hits and a three-second missed-dash retry.
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Disabled debris colliders immediately and retained interruption cleanup.
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Co-op remains unsupported; new behavior awaits live gameplay testing.
3.2.0
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Steer Road Roller's ground marker with movement controls during its shorter 1.25-second disappearance.
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Return in a procedural handstand pose; land and punch down for 3 seconds with overlaid World arms.
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DIO and The World jump away before the roller explodes.
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EX approaches target hurtbox bounds, raises low knife positions above ground, and aligns the animated Stand hand to each validated throw position.
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EX target-only hold now pauses target animation as well as movement; transitions remain local to the caster.
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Restores visual offsets and summoned meshes on interruption. Co-op remains unsupported.
3.1.1
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Road Roller now drops directly above DIO's starting position, returning at least 24 meters above activation height.
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Removed all overhead and body clearance rejections from this scripted move.
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Increased impact damage to 4500% and added a delayed 3500% explosion.
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Enlarged ground cracks and debris; added fire, smoke and an expanding blast wave.
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Added original falling, ground-crack and explosion audio layers.
3.1.0
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Added Road Roller on configurable G, with a 25-second cooldown and the supplied textured roller model.
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Visible leap followed by 2.5 seconds invisible, return/drop, heavy area damage and ground impacts.
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Added EX knife time-skip fallback on configurable X, with a 40-second cooldown.
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EX holds only its enemy target for 0.28 seconds; no world freeze or cinematic camera takeover.
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Activator-only rainbow transitions play six times faster, with a brief grey filter.
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Subtle transparent World throws knives from hand positions into a size-aware surrounding formation.
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Clearance checks omit unsafe throws; interrupted moves restore movement, visibility and target behavior.
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Added icons for both moves. Co-op remains unsupported.
3.0.1
- Hides all attached item and equipment models on DIO; inventory and gameplay effects remain active.
3.0.0
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Increased base movement speed by 15%, without changing attack timing.
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Added Stand Jump on configurable C with its own icon and 8-second cooldown.
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Summons The World’s legs over DIO’s legs during the jump.
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Nearby enemies take 300% damage on launch and 500% on landing, within 5 meters.
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Heavy smack sound plus procedural ground cracks and debris on ground impacts.
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Hold jump after the launch rises to hover indefinitely; release to descend.
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Includes v2 knife and vampire-grab changes. Co-op remains unsupported.
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Build/package validation completed; new gameplay still needs in-game testing.
2.0.0
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Includes the new EOH character portraits and custom skill icons.
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Knives travel up to 3 meters during each time stop before freezing.
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Vampire grab now holds one enemy for 1.5 seconds and drains damage over six ticks.
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A successful grab heals DIO to full health; completing the drain tops health up again.
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Interrupted grabs release their target; grabs respect terrain and ongoing time stops.
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Co-op remains unsupported. New combat changes require in-game testing.
0.3.9
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Original EOH DIO portrait for character selection and HUD, with DIO card art for the skin selector.
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Replaced inherited skill images with custom combo, knife, time-skip, and time-stop icons.
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Added matching barrage and blood-drain HUD icons.
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Gameplay and approved audio cues unchanged; co-op remains unsupported.
0.3.8
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First standalone local-import package of the current development build.
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Independent DIO survivor with The World; both visuals at 115% scale.
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Fifteen converging knives with randomized launch positions.
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Time stop gains one second per level after level 1.
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Extended barrage, blood drain, and time-skip arrival punch.
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Supplied callouts with synchronized freeze and resume cues.
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Transparent start/end overlays from the supplied SMX green-screen effect.
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Reduced time-stop scene scanning and added teammate exemptions.
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Known issue: co-op remains unsupported.
