OneShotOneKill
Attack skills reload instantly if you get a kill. They jam if you do not.One Shot One Kill - Gun Jam - Dead Click
After the first 5 minutes of a stage, every shot has stakes.
If your Primary, Secondary, or Special skills secure a kill, they refill instantly.
If your Primary, Secondary, or Special skills fail to secure a kill, they lock instantly.
Core Gameplay
- The Gun Jam: After 5 minutes, using a Primary, Secondary, or Special skill locks it instantly.
- The Dead Click: Missed your mark? The skill stays locked for a grueling 99 seconds.
- One Shot, One Kill: Land the kill within a tight 3-second window to reset the cooldown instantly.
- Your Lifelines: Utility (Shift) and Equipment remain default. Use them to charge, flee, reposition, or finish off targets.
Starting timer, locked out time, and kill window numbers can be configured in-game via Risk of Options
Vote with your donation
Recognize our our entrapment in capitalism via a digital tip jar. It is not required of you if you lack the disposable funds. Your support keeps the fingers moving over the keys while the world outside grows cold and dark.
License
CC BY-NC (Attribution-NonCommercial) with a Skiwsgaard non-commerical fishng license addendum
Reach out if you do something cool with this. I want to hear about cool things.
