Bibi Survivor
A composed mobile ranged survivor with a palm laser, chain-hopping beepers, a podium decoy and a delayed bunker buster. Black suit. Blue tie. Excessive escalation.Changelog
0.3.2
Package 0.3.2 updates the listing and removes repository links. Runtime files are byte-identical to 0.3.1; its recorded test results and limitations still apply.
0.3.1
- Rebuilt walking and running with hip/shoulder counter-rotation, heel-to-toe contact, stronger push-off, tucked heel recovery and a distinct running flight phase.
- Matched forward gait playback to authored stride travel at ordinary movement speeds; retained a cadence ceiling for extreme movement stacks.
- Hold special to preview its target, then release to confirm. Aiming permits primary fire and utility launches. Interrupted targeting refunds the reserved stock; confirmed bombs remain independent.
- Extended strike dust to 3.1 seconds after the impact, without repeating damage or extending camera shake.
- Strengthened the palm beam's white core, blue envelope, opening brace and bounded contact pulses without changing damage or proc scaling.
- Replaced the antenna-equipped beeper with a squat beveled pager, horizontal LCD, navigation buttons and rear clip.
- Added runtime regressions for held targeting, release position, charge refunds, concurrent skills and one-hit lingering strikes.
0.3.0
- Refined the mature human silhouette, tailored suit, silver hair, and pixelated likeness.
- Added directional movement, jump, fall, hover, landing and death animations.
- Fixed exported animator state paths so movement actually selects the authored clips instead of remaining in idle.
- Reworked palm aiming, finger arcs, sustained beam rendering and hit feedback.
- Corrected blue laser shader remapping and added a continuous white core for readability at gameplay distance.
- Added a continuous native laser sound with explicit start/stop handling.
- Improved physical pagers, countdowns, curved transfers, and compact burst effects.
- Fixed rare beeper casts missing a perfectly centered target because of floating-point rounding in the game's target search.
- Added native impact particles, strike countdown marks, swept bomber wings, and a detailed holographic lectern.
- Added visible item attachments and clearer skill icons.
- Compacted the material meshes to avoid repeatedly skinning unused body vertices.
- Extended developer integration checks to exercise actual skills and item scaling.
0.2.1
- Fixed cumulative pose rotations that inverted the torso.
- Replaced missing pager rendering with physical cases and readable screens.
- Replaced unsupported Unity audio with the game's Wwise events.
0.2.0
- Implemented the chosen four-skill kit and controlled-descent passive.
