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Adds 1 artifact and 18 new items to the game:
| Icon | Description |
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COMMON |
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ATG Prototype After inflicting 10 hits, fire a missile that deals 80% (+80% per stack) TOTAL damage. |
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Bucket List Move 20% faster (+20% per stack). Reduce this bonus by 75% during boss fights. |
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Hopoo Egg Jump 20% (+20% per stack) higher. Reduce fall damage by 15% (+15% per stack, diminishing). |
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Shard Of Glass Increase your base damage by 7% (+7% per stack). |
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400 Tickets The next chest, void cradle, equipment barrel, lunar pod or scavenger bag you open will contain an additional item. Consumed on use. |
UNCOMMON |
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Empathy When an ally takes damage, heal for 20% (+20% per stack) of that damage. |
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Scattered Reflection Prevent 7% of all received damage and reflect it back to your attacker, adding an additional 70% (+70% per stack) damage bonus. For every Shard Of Glass in your inventory, prevent 0.7% more damage. |
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Scavenger's Pack Prevents your consumable items and equipment from being consumed up to 3 times before breaking. Does not affect fragile items. |
LEGENDARY |
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Apathy When an ally is killed, gain full barrier and receive a permanent 4% (+4% per stack) max health increase and a 4% (+4% per stack) damage buff. |
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Mint Condition Provides immunity to movement restricting status effects. Gain 20% movement speed (+40% per stack) and 1 +2 per stack extra jumps. |
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Elder Mutagen All buffs you receive and debuff / damage-over-time effects you inflict last 3 seconds longer (+3 seconds per stack). Item cooldowns are 2 seconds shorter. |
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Do Not Eat Chests have a 5% (+5% per stack) chance to also contain a Pearl (80%) or an Irradiant Pearl (20%, 5% per stack). |
VOID |
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Corrupting Parasite Corrupts 1 (+1 per stack) item in your inventory into a random void item of the same rarity each stage. Prefers more common items. |
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Notice Of Absence For each void item in your inventory, move 3% faster per stack. Corrupts all Bucket Lists. |
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Drop Of Necrosis Your attacks have a 10% chance to inflict Blight, which deals 10% more damage for each stack of this item. Corrupts all Shards Of Glass. |
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Discovery Using a world interactable grants 3 points per stack of regenerating shield to every player who has this item. Caps at 300 shield per stack. Corrupts all Infusions. |
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Spattered Collection All of your damage over time effects are converted to stacking Blight, which ticks 10% faster for each stack of this item owned by your team. Corrupts all Scattered Reflections. |
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The Hermit On hit, grant your enemy a stacking debuff that reduces their damage by 1% up to 75% for 5 (+5 per stack) seconds. Corrupts all Symbiotic Scorpions. |
ARTIFACTS |
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Artifact Of Bugs Gives you one corrupting parasite each stage. |
Each item has a unique effect and configurable values. Special thanks to the RoR2 Modding Discord for teaching me how to do this.
A lot of the mechanics in the mod felt too convoluted, and some just didn't feel good to play. In this update I hope to revamp the items in a way that keeps their original purpose, but makes them more consistent and useful. Let me know how I've done!
The mod feels complete enough to give a 1.0 release, so here it is! More features (Boss items, lunars, companion mods, etc.) will come in the future.
You may need to change your config files for some of these changes to take effect.