


Adds 1 artifact and 25 new items to the game:
| Icon | Description | Unlock |
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COMMON |
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ATG Prototype After inflicting 10 hits, fire a missile that deals 80% (+80% per stack) TOTAL damage. |
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Bucket List Move 20% faster (+20% per stack). Reduce this bonus by 75% during boss fights. |
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Hopoo Egg Jump 20% (+20% per stack) higher. Reduces fall damage. |
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Shard Of Glass Increase your base damage by 7% (+7% per stack). |
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400 Tickets The next item purchase you make will grant double the amount of items. Consumed on use. |
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Balance Gain a maximum 20% chance to dodge attacks (+20% per stack, hyperbolic) the slower you're moving: Full chance while not moving, half chance while walking or receiving a speed debuff, and no chance while freely sprinting. |
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Miner's Helmet Every time you earn $25 (Scaling with time), reduce your skill cooldowns by 2 seconds (+2 per stack). |
UnlockCarry enough money to buy 3 legendary chests. |
UNCOMMON |
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Empathy When an enemy takes damage within 20m of you, heal for 2 hp (+2 per stack). |
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Scattered Reflection Reflect 7% of all received damage back to your attacker, magnifying it by 70% (+70% per stack). For every Shard Of Glass in your inventory, reflect 0.7% (+0.7% per stack) more damage. |
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Scavenger's Pack When an item is consumed or broken, replace it with a brand new one. This may occur up to 3 times before the pack is empty. |
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The Unforgivable Activate your on-kill effects at your location once (+1 per stack) every 8 seconds. |
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Overkill Overdrive Amplify the radius of your area buffs and holdout zones by 20% (+20% per stack). |
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LEGENDARY |
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Apathy When an enemy dies within 20m of you, gain a stack of Apathy. After reaching 15 stacks, enter a frenzy which grants you +100% movement speed, attack speed and 15 hp/s of regeneration for 5 seconds (+5s per stack). |
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Mint Condition Provides immunity to movement restricting status effects. Gain 20% movement speed (+40% per stack) and 1 (+2 per stack) extra jumps. |
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Elder Mutagen Killing a new monster species grants a permanent 4% max health and 1 hp per second regeneration bonus. Each stack allows you to gain this bonus 1 more time from all species. |
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Do Not Eat Chests have a 8% (+8% per stack) chance to also contain a Pearl or an Irradiant Pearl. |
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VOID |
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Corrupting Parasite At the start of each stage, 1 random item will be corrupted into its void equivalent (+1 per stack). |
UnlockEnter the Deep Void. |
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Notice Of Absence Become invisible for 10 seconds (+5 per stack) whenever a boss spawns or a teleporter event begins. Corrupts all Bucket Lists. |
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Drop Of Necrosis Your attacks have a 5% (+5% per stack) chance to inflict Blight, which deals 5% more damage for each stack of this item. Corrupts all Shards Of Glass. |
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Captain's Favor Stages contain 10% (+10% per stack) more interactables. Corrupts all 400 Tickets. |
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Discovery Using a world interactable grants 3 points per stack of regenerating shield to every player who has this item. Caps at 300 shield per stack. Corrupts all Infusions. |
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Spattered Collection Your attacks have a 10% chance to inflict Blight, which now reduces enemies' armor by 2 (+2 per stack) for each stack. Corrupts all Scattered Reflections. |
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The Hermit Taking damage grants a stacking damage resistance of 5% that lasts for 10 seconds (+5 per stack). Corrupts all Symbiotic Scorpions. |
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LUNAR |
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One Ticket This ticket grants legendary items when deposited into a cleansing pool: One (+1 per stack) for each stage cleared while holding it. ALL enemies spawn as Perfected Elites while it is in your inventory, and each stack makes them stronger. |
UnlockUse 400 Tickets to duplicate the contents of a Scavenger's bag. |
LUNAR EQUIPMENT |
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Blood Of The Lamb Purge 6 of your items for a random boss item. Any item except Lunar, Tierless, or Boss items may be purged. |
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ARTIFACTS |
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Artifact Of Bugs Gives you one Corrupting Parasite each stage. |
Each item has a unique effect and configurable values. Special thanks to the RoR2 Modding Discord for teaching me how to do this, and for providing enough feedback on the mod to get it to this point.
7 brand-new items, 7 reworks to existing items, 3 achievements, and a lot of tweaks and bugfixes:
A lot of the mechanics in the mod felt too convoluted, and some just didn't feel good to play. In this update I hope to revamp the items in a way that keeps their original purpose, but makes them more consistent and useful. Let me know how I've done!
The mod feels complete enough to give a 1.0 release, so here it is! More features (Boss items, lunars, companion mods, etc.) will come in the future.
You may need to change your config files for some of these changes to take effect.