Increased Pre-Modern Rations barrier gain (100 => 120)
Coral Crust now by default only activates on hits that deal over 4% of your max HP
Added config for damage and proc coefficient thresholds to determine if Coral Crust charges are used up
Added config for scaling the visual components of Drenched Perforator and Hydra Tooth explosions, and slightly reduced Drenched Perforator explosion size
Fixed Osmium Shackles buffing enemies' cooldowns instead of slowing them
Fixed Pre-Modern Rations and Observer's Optics overwriting cooldown modifications on equipment
Fixed Pre-Modern Rations not triggering with Observer's Optics additional activations
Fixed a Proton Pop NRE after a run completes
1.4.0 - Content update 2
Added new item: *Coral Crust(Void common)
Added new item: Pre-Modern Rations(Void common)
Added new item: Proton Pop(Void common)
Added new item: Dreadleech(Void uncommon)
Added new item: Effigy Of Pride(Void uncommon)
Reworked Xenobacteria (Increase your entire team's attack speed => Damage-over-time effects may transform into a poison or blight which slows enemy attacks, but may be negated)
Added character item displays for all Legendary items
Added config for Collector's Appraisal to only count upwards while out of combat
Updated missing lore entries
Fixed high deployable equipment limits for Observer's Optics potentially causing performance issues and crashes; these are now configurable
Fixed Apathy Core causing Sale Stars to obliterate from existence
Fixed Substandard Duplicator adding the wrong temp items when picking up Nautilus items
1.3.0 - Void Boss update, Part 2
Added new item: Apathy Core(Void boss)
Added new item: Deep Void Receiver(Void boss)
Added new item: Observer's Optics(Void boss)
Reworked Tooth of Hydra (Collapse effects become infectious and weakening => Collapse now culminates in a stunning explosion)
Added character item displays for all Uncommon items
At least one boss becoming Voidtouched partway through a teleporter fight will now cause Void Boss items to drop
Altered Soul now re-triggers elite on-kill effects
Made Viscous Pot projectile proc coefficient configurable
Slightly increased Effigy of Rot melee range (10m => 13m)
Expansion icon is now more purple
1.2.6
Added new item: Effigy of Rot(Void boss)
1.2.5
Added new item: Split Nucleus(Void boss)
1.2.4
Added CollapseNerf as a dependency. This can be removed by disabling it on your mod manager, or by changing its config value to 100.
Tooth of Hydra stacking stats are now collapse on hit (+0% => 5%) and armor reduction (-0 => -10)
Tooth of Hydra infect chance is now flat instead of hyperbolic
Shrine of the Deep no longer spawns all elites after a teleporter event as Voidtouched
Fixed various jank with Shrine Of The Deep
Fixed Drenched Perforator pickup description
Fixed readme
1.2.3
Added new item: Rebel Soul(Void boss)
Reworked Rebirth (The Void corrupts your inventory and grants health regeneration => The Void corrupts your inventory on pickup, increasing its influence each stage and granting health regeneration.)
Shrine of the Deep no longer adds a mountain shrine stack, but still gives a bonus item drop
Shrine of the Deep slightly increases boss drop chance (15% => 20%) to increase frequency of void boss items
Fixed Bolstering Lantern being broken by obtaining Osmium Shackles
1.2.2
Changed some item tags, and added proper AI blacklisting to items
Fixed Pale Star description not changing with config
Changed config files to require manual activation, ensuring the typical player picks up on balance changes. If you use a custom config, you will need to enable it.
Fixed a bug caused by Möbius Node's shield color adjustment
1.2.0 - Void Boss update, Part 1
Added new item tier: Void Boss
Added new interactable: Shrine of the Deep
Interact to challenge the Void, increasing teleporter boss difficulty and spawning Voidtouched enemies. In exchange, all dropped boss items will be converted into void boss items.
Not all Void Boss items are implemented yet, so bosses without one will drop their original boss item.
Added new item: Drenched Perforator(Void boss)
Added new item: Möbius Node(Void boss)
Added new item: Osmium Shackles(Void boss)
Added new item: Rebirth(Void boss)
Added new item: Tenebral Gland(Void boss)
Added ZoeaRework as a dependency
Added Chinese translation (Thanks to JunJun5406!)
Decreased Pale Star base potential choices (3 => 2)
VFX change on Viscous Pot
Fixed Viscous Pot destroying skill activations with no pretense nor remorse
Fixed Tooth of Hydra and Skullsprout having odd interactions when used together
Code changes to Pale Star for compatibility
Fixed Collector's Appraisal pickup description
1.1.1
Fix Viscous Pot shenanigans
1.1.0 - Content update 1
Added new item: Tooth of Hydra(Void uncommon)
Added new item: Altered Soul(Void legendary)
Added new item: Skullsprout(Void legendary)
Reworked Collector's Appraisal (Deal bonus damage at high health => Accumulate damage for your next hit while out of danger)
Reworked Viscous Pot (Reduce barrier decay, and gain barrier on secondary skill use => Reduce barrier decay and steal barrier from nearby enemies on secondary skill use)
Increased Crabsinthe regen per stack (+25% => +50%)
Increased Waterlogged Wellies downward force per stack (100 => 150)
VFX change on Viscous Pot
VFX change on Xenobacteria
Adjusted some descriptions
1.0.2
Added new item: Pale Star(Void uncommon)
Adjusted some descriptions
1.0.1
Increased Shimmering Nautilus damage per stack (+900% => +1800%)