Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AgilePowerSaw v1.5.0
plugin/AgilePowerSaw.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("AgilePowerSaw")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AgilePowerSaw")] [assembly: AssemblyTitle("AgilePowerSaw")] [assembly: AssemblyVersion("1.0.0.0")] namespace AgilePowerSaw; [BepInPlugin("com.kking117.AgilePowerSaw", "AgilePowerSaw", "1.5.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MainPlugin : BaseUnityPlugin { public const string MODUID = "com.kking117.AgilePowerSaw"; public const string MODNAME = "AgilePowerSaw"; public const string MODVERSION = "1.5.0"; internal static bool RiskOfOptions; public static ConfigEntry<bool> FragGrenade; public static ConfigEntry<bool> LaserGlaive; public static ConfigEntry<bool> PowerSaw; public static ConfigEntry<bool> BounceGrenade; public static ConfigEntry<bool> PressureMine; public static ConfigEntry<bool> SpiderMine; public static ConfigEntry<bool> GaussTurret; public static ConfigEntry<bool> CarbonTurret; public static ConfigEntry<bool> Flamethrower; public static ConfigEntry<bool> NanoBomb; public static ConfigEntry<bool> NanoSpear; public static ConfigEntry<bool> Whirlwind; public static ConfigEntry<bool> RisingThunder; public static ConfigEntry<bool> SlicingWinds; public static ConfigEntry<bool> Disperse; public static ConfigEntry<bool> BrambleVolley; public static ConfigEntry<bool> Harvest; public static ConfigEntry<bool> Tangling; public static ConfigEntry<bool> GrappleFist; public static ConfigEntry<bool> ChargedGauntlet; public static ConfigEntry<bool> ThunderGauntlet; public static ConfigEntry<bool> SpikedFist; public static ConfigEntry<bool> ThrowPylon; public static ConfigEntry<bool> Thunderslam; public static ConfigEntry<bool> CrocoBite; public static ConfigEntry<bool> VulcanShotgun; public static ConfigEntry<bool> PowerTazer; public static ConfigEntry<bool> Supercharge; public static ConfigEntry<bool> Supershot; public static ConfigEntry<bool> Cryocharge; public static ConfigEntry<bool> Cryoshot; public static ConfigEntry<bool> Flood; public static ConfigEntry<string> Other_CustomList; public static ConfigEntry<string> Other_ReferenceList; private static List<SkillDef> CulledSkillList; private static List<string> CustomTokenList; public void Awake() { RiskOfOptions = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"); ReadConfig(); if (RiskOfOptions) { SetupOptions(); } ((ResourceAvailability)(ref GameModeCatalog.availability)).CallWhenAvailable((Action)PostLoad); } public void PostLoad() { ApplyModChanges(); } private void ApplyModChanges() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_02c1: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_045f: Unknown result type (might be due to invalid IL or missing references) //IL_0464: Unknown result type (might be due to invalid IL or missing references) //IL_04a4: Unknown result type (might be due to invalid IL or missing references) //IL_04a9: Unknown result type (might be due to invalid IL or missing references) //IL_04e9: Unknown result type (might be due to invalid IL or missing references) //IL_04ee: Unknown result type (might be due to invalid IL or missing references) //IL_052e: Unknown result type (might be due to invalid IL or missing references) //IL_0533: Unknown result type (might be due to invalid IL or missing references) //IL_0573: Unknown result type (might be due to invalid IL or missing references) //IL_0578: Unknown result type (might be due to invalid IL or missing references) //IL_05b8: Unknown result type (might be due to invalid IL or missing references) //IL_05bd: Unknown result type (might be due to invalid IL or missing references) //IL_05fd: Unknown result type (might be due to invalid IL or missing references) //IL_0602: Unknown result type (might be due to invalid IL or missing references) //IL_0642: Unknown result type (might be due to invalid IL or missing references) //IL_0647: Unknown result type (might be due to invalid IL or missing references) //IL_0687: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06d1: Unknown result type (might be due to invalid IL or missing references) //IL_0711: Unknown result type (might be due to invalid IL or missing references) //IL_0716: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Unknown result type (might be due to invalid IL or missing references) //IL_075b: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_07a0: Unknown result type (might be due to invalid IL or missing references) //IL_07e0: Unknown result type (might be due to invalid IL or missing references) //IL_07e5: Unknown result type (might be due to invalid IL or missing references) //IL_0825: Unknown result type (might be due to invalid IL or missing references) //IL_082a: Unknown result type (might be due to invalid IL or missing references) //IL_086a: Unknown result type (might be due to invalid IL or missing references) //IL_086f: Unknown result type (might be due to invalid IL or missing references) if (FragGrenade.Value) { SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Commando/ThrowGrenade.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val)) { val.canceledFromSprinting = false; val.cancelSprintingOnActivation = false; } } if (LaserGlaive.Value) { SkillDef val2 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Huntress/HuntressBodyGlaive.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val2)) { val2.canceledFromSprinting = false; val2.cancelSprintingOnActivation = false; } } if (PowerSaw.Value) { SkillDef val3 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Toolbot/ToolbotBodyFireBuzzsaw.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val3)) { val3.canceledFromSprinting = false; val3.cancelSprintingOnActivation = false; } } if (BounceGrenade.Value) { SkillDef val4 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Engi/EngiBodyFireGrenade.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val4)) { val4.canceledFromSprinting = false; val4.cancelSprintingOnActivation = false; } } if (PressureMine.Value) { SkillDef val5 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Engi/EngiBodyPlaceMine.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val5)) { val5.canceledFromSprinting = false; val5.cancelSprintingOnActivation = false; } } if (SpiderMine.Value) { SkillDef val6 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Engi/EngiBodyPlaceSpiderMine.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val6)) { val6.canceledFromSprinting = false; val6.cancelSprintingOnActivation = false; } } if (GaussTurret.Value) { SkillDef val7 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Engi/EngiBodyPlaceTurret.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val7)) { val7.canceledFromSprinting = false; val7.cancelSprintingOnActivation = false; } } if (CarbonTurret.Value) { SkillDef val8 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Engi/EngiBodyPlaceWalkerTurret.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val8)) { val8.canceledFromSprinting = false; val8.cancelSprintingOnActivation = false; } } if (NanoBomb.Value) { SkillDef val9 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyNovaBomb.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val9)) { val9.canceledFromSprinting = false; val9.cancelSprintingOnActivation = false; } } if (NanoSpear.Value) { SkillDef val10 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyIceBomb.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val10)) { val10.canceledFromSprinting = false; val10.cancelSprintingOnActivation = false; } } if (Flamethrower.Value) { SkillDef val11 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Mage/MageBodyFlamethrower.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val11)) { val11.canceledFromSprinting = false; val11.cancelSprintingOnActivation = false; } } if (GrappleFist.Value) { SkillDef val12 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Loader/FireHook.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val12)) { val12.canceledFromSprinting = false; val12.cancelSprintingOnActivation = false; } } if (SpikedFist.Value) { SkillDef val13 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Loader/FireYankHook.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val13)) { val13.canceledFromSprinting = false; val13.cancelSprintingOnActivation = false; } } if (ChargedGauntlet.Value) { SkillDef val14 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Loader/ChargeFist.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val14)) { val14.canceledFromSprinting = false; val14.cancelSprintingOnActivation = false; } } if (ThunderGauntlet.Value) { SkillDef val15 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Loader/ChargeZapFist.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val15)) { val15.canceledFromSprinting = false; val15.cancelSprintingOnActivation = false; } } if (ThrowPylon.Value) { SkillDef val16 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Loader/ThrowPylon.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val16)) { val16.canceledFromSprinting = false; val16.cancelSprintingOnActivation = false; } } if (Thunderslam.Value) { SkillDef val17 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Loader/GroundSlam.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val17)) { val17.canceledFromSprinting = false; val17.cancelSprintingOnActivation = false; } } if (Whirlwind.Value) { SkillDef val18 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyWhirlwind.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val18)) { val18.canceledFromSprinting = false; val18.cancelSprintingOnActivation = false; } } if (RisingThunder.Value) { SkillDef val19 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyUppercut.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val19)) { val19.canceledFromSprinting = false; val19.cancelSprintingOnActivation = false; } } if (SlicingWinds.Value) { SkillDef val20 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Merc/MercBodyEvisProjectile.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val20)) { val20.canceledFromSprinting = false; val20.cancelSprintingOnActivation = false; } } if (Disperse.Value) { SkillDef val21 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Treebot/TreebotBodySonicBoom.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val21)) { val21.canceledFromSprinting = false; val21.cancelSprintingOnActivation = false; } } if (BrambleVolley.Value) { SkillDef val22 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Treebot/TreebotBodyPlantSonicBoom.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val22)) { val22.canceledFromSprinting = false; val22.cancelSprintingOnActivation = false; } } if (Tangling.Value) { SkillDef val23 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Treebot/TreebotBodyFireFlower2.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val23)) { val23.canceledFromSprinting = false; val23.cancelSprintingOnActivation = false; } } if (Harvest.Value) { SkillDef val24 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Treebot/TreebotBodyFireFruitSeed.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val24)) { val24.canceledFromSprinting = false; val24.cancelSprintingOnActivation = false; } } if (CrocoBite.Value) { SkillDef val25 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Croco/CrocoBite.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val25)) { val25.canceledFromSprinting = false; val25.cancelSprintingOnActivation = false; } } if (VulcanShotgun.Value) { SkillDef val26 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Captain/CaptainShotgun.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val26)) { val26.canceledFromSprinting = false; val26.cancelSprintingOnActivation = false; } } if (PowerTazer.Value) { SkillDef val27 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Captain/CaptainTazer.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val27)) { val27.canceledFromSprinting = false; val27.cancelSprintingOnActivation = false; } } if (Supercharge.Value) { SkillDef val28 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyChargeSnipeSuper.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val28)) { val28.canceledFromSprinting = false; val28.cancelSprintingOnActivation = false; } } if (Supershot.Value) { SkillDef val29 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireSnipeSuper.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val29)) { val29.canceledFromSprinting = false; val29.cancelSprintingOnActivation = false; } } if (Cryocharge.Value) { SkillDef val30 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyChargeSnipeCryo.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val30)) { val30.canceledFromSprinting = false; val30.cancelSprintingOnActivation = false; } } if (Cryoshot.Value) { SkillDef val31 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireSnipeCryo.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val31)) { val31.canceledFromSprinting = false; val31.cancelSprintingOnActivation = false; } } if (Flood.Value) { SkillDef val32 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/VoidSurvivor/ChargeMegaBlaster.asset").WaitForCompletion(); if (Object.op_Implicit((Object)(object)val32)) { val32.canceledFromSprinting = false; val32.cancelSprintingOnActivation = false; } } UpdateTokenReference(); ApplyCustomAgileList(); } private void UpdateTokenReference() { string text = ""; bool flag = true; CulledSkillList = new List<SkillDef>(); List<SkillDef> list = SkillCatalog.allSkillDefs.ToList(); for (int i = 0; i < list.Count; i++) { if (list[i].skillNameToken.Length > 0) { if (flag) { text = list[i].skillNameToken; flag = false; } else { text = text + ", " + list[i].skillNameToken; } CulledSkillList.Add(list[i]); } } Other_ReferenceList.Value = text; CustomTokenList = new List<string>(); string[] array = Other_CustomList.Value.Split(','); for (int j = 0; j < array.Length; j++) { array[j] = array[j].Trim(); if (array[j].Length > 0) { CustomTokenList.Add(array[j]); } } } private void ApplyCustomAgileList() { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Total Custom List Entries: " + CustomTokenList.Count)); for (int i = 0; i < CulledSkillList.Count; i++) { for (int j = 0; j < CustomTokenList.Count; j++) { if (CulledSkillList[i].skillNameToken == CustomTokenList[j]) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Found and tried enabling Agile for: " + CustomTokenList[j])); CulledSkillList[i].canceledFromSprinting = false; CulledSkillList[i].cancelSprintingOnActivation = false; break; } } } } public void ReadConfig() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_002c: Expected O, but got Unknown //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown //IL_005c: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_008c: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_00bc: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Expected O, but got Unknown //IL_00ec: Expected O, but got Unknown //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_011c: Expected O, but got Unknown //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Expected O, but got Unknown //IL_014c: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Expected O, but got Unknown //IL_017c: Expected O, but got Unknown //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Expected O, but got Unknown //IL_01ac: Expected O, but got Unknown //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Expected O, but got Unknown //IL_01dc: Expected O, but got Unknown //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Expected O, but got Unknown //IL_020c: Expected O, but got Unknown //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Expected O, but got Unknown //IL_023c: Expected O, but got Unknown //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Expected O, but got Unknown //IL_026c: Expected O, but got Unknown //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Expected O, but got Unknown //IL_029c: Expected O, but got Unknown //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Expected O, but got Unknown //IL_02cc: Expected O, but got Unknown //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Expected O, but got Unknown //IL_02fc: Expected O, but got Unknown //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Expected O, but got Unknown //IL_032c: Expected O, but got Unknown //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Expected O, but got Unknown //IL_035c: Expected O, but got Unknown //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Expected O, but got Unknown //IL_038c: Expected O, but got Unknown //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Expected O, but got Unknown //IL_03bc: Expected O, but got Unknown //IL_03d1: Unknown result type (might be due to invalid IL or missing references) //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Expected O, but got Unknown //IL_03ec: Expected O, but got Unknown //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_041c: Expected O, but got Unknown //IL_041c: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_0442: Unknown result type (might be due to invalid IL or missing references) //IL_044c: Expected O, but got Unknown //IL_044c: Expected O, but got Unknown //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Expected O, but got Unknown //IL_047c: Expected O, but got Unknown //IL_0491: Unknown result type (might be due to invalid IL or missing references) //IL_04a2: Unknown result type (might be due to invalid IL or missing references) //IL_04ac: Expected O, but got Unknown //IL_04ac: Expected O, but got Unknown //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04d2: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Expected O, but got Unknown //IL_04dc: Expected O, but got Unknown //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_050c: Expected O, but got Unknown //IL_050c: Expected O, but got Unknown //IL_0521: Unknown result type (might be due to invalid IL or missing references) //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Expected O, but got Unknown //IL_053c: Expected O, but got Unknown //IL_0551: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Unknown result type (might be due to invalid IL or missing references) //IL_056c: Expected O, but got Unknown //IL_056c: Expected O, but got Unknown //IL_0581: Unknown result type (might be due to invalid IL or missing references) //IL_0592: Unknown result type (might be due to invalid IL or missing references) //IL_059c: Expected O, but got Unknown //IL_059c: Expected O, but got Unknown //IL_05b1: Unknown result type (might be due to invalid IL or missing references) //IL_05c2: Unknown result type (might be due to invalid IL or missing references) //IL_05cc: Expected O, but got Unknown //IL_05cc: Expected O, but got Unknown //IL_05e1: Unknown result type (might be due to invalid IL or missing references) //IL_05f2: Unknown result type (might be due to invalid IL or missing references) //IL_05fc: Expected O, but got Unknown //IL_05fc: Expected O, but got Unknown //IL_0611: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Unknown result type (might be due to invalid IL or missing references) //IL_0630: Expected O, but got Unknown //IL_0630: Expected O, but got Unknown //IL_0645: Unknown result type (might be due to invalid IL or missing references) //IL_065a: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Expected O, but got Unknown //IL_0664: Expected O, but got Unknown FragGrenade = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Commando", "Frag Grenade"), false, new ConfigDescription("Try to make Commando's Frag Grenade skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); LaserGlaive = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Huntress", "Laser Glaive"), false, new ConfigDescription("Try to make Huntress's Laser Glaive skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); PowerSaw = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Mul-T", "Power-Saw"), true, new ConfigDescription("Try to make Mul-T's Power-Saw skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); BounceGrenade = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Engineer", "Bouncing Grenade"), false, new ConfigDescription("Try to make Engineer's Bouncing Grenade skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); PressureMine = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Engineer", "Pressure Mine"), false, new ConfigDescription("Try to make Engineer's Pressure Mine skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); SpiderMine = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Engineer", "Spider Mine"), false, new ConfigDescription("Try to make Engineer's Spider Mine skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); GaussTurret = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Engineer", "TR12 Gauss Auto-Turret"), false, new ConfigDescription("Try to make Engineer's TR12 Gauss Auto-Turret skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); CarbonTurret = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Engineer", "TR58 Carbonizer Turret"), false, new ConfigDescription("Try to make Engineer's TR58 Carbonizer Turret skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); GrappleFist = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Loader", "Grapple Fist"), false, new ConfigDescription("Try to make Loader's Grapple Fist skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); SpikedFist = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Loader", "Spiked Fist"), false, new ConfigDescription("Try to make Loader's Spiked Fist skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); ChargedGauntlet = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Loader", "Charged Gauntlet"), false, new ConfigDescription("Try to make Loader's Charged Gauntlet skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); ThunderGauntlet = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Loader", "Thunder Gauntlet"), false, new ConfigDescription("Try to make Loader's Thunder Gauntlet skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); ThrowPylon = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Loader", "M551 Pylon"), false, new ConfigDescription("Try to make Loader's M551 Pylon skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Thunderslam = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Loader", "Thunderslam"), false, new ConfigDescription("Try to make Loader's Thunderslam skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Whirlwind = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Mercenary", "Whirlwind"), false, new ConfigDescription("Try to make Mercenary's Whirlwind skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); RisingThunder = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Mercenary", "Rising Thunder"), false, new ConfigDescription("Try to make Mercenary's Rising Thunder skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); SlicingWinds = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Mercenary", "Slicing Winds"), false, new ConfigDescription("Try to make Mercenary's Slicing Winds skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Disperse = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("REX", "DIRECTIVE: Disperse"), false, new ConfigDescription("Try to make REX's DIRECTIVE: Disperse skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); BrambleVolley = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("REX", "Bramble Volley"), false, new ConfigDescription("Try to make REX's Bramble Volley skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Tangling = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("REX", "Tangling Growth"), false, new ConfigDescription("Try to make REX's Tangling Growth skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Harvest = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("REX", "DIRECTIVE: Harvest"), false, new ConfigDescription("Try to make REX's DIRECTIVE: Harvest skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); NanoBomb = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Artificer", "Charged Nano-Bomb"), false, new ConfigDescription("Try to make Artificer's Charged Nano-Bomb skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); NanoSpear = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Artificer", "Cast Nano-Spear"), false, new ConfigDescription("Try to make Artificer's Cast Nano-Spear skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Flamethrower = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Artificer", "Flamethrower"), false, new ConfigDescription("Try to make Artificer's Flamethrower skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); CrocoBite = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Acrid", "Ravenous Bite"), false, new ConfigDescription("Try to make Acrid's Ravenous Bite skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); VulcanShotgun = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Captain", "Vulcan Shotgun"), false, new ConfigDescription("Try to make Captain's Vulcan Shotgun skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); PowerTazer = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Captain", "Power Tazer"), false, new ConfigDescription("Try to make Captain's Power Tazer skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Supercharge = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Railgunner", "Supercharge"), false, new ConfigDescription("Try to make Railgunner's Supercharge skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Supershot = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Railgunner", "Supercharged Railgun"), false, new ConfigDescription("Try to make Railgunner's Supercharged Railgun skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Cryocharge = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Railgunner", "Cryocharge"), false, new ConfigDescription("Try to make Railgunner's Cryocharge skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Cryoshot = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Railgunner", "Cryocharged Railgun"), false, new ConfigDescription("Try to make Railgunner's Cryocharged Railgun skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Flood = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Void Fiend", "Flood"), false, new ConfigDescription("Try to make Void Fiend's Flood skill agile?", (AcceptableValueBase)null, Array.Empty<object>())); Other_CustomList = ((BaseUnityPlugin)this).Config.Bind<string>(new ConfigDefinition("Other", "Custom List"), "", new ConfigDescription("List of skills (by nameToken) to try and make agile. Highly suggest configuring this through a text editor or r2modman, as the config file contains a list of all nameTokens.", (AcceptableValueBase)null, Array.Empty<object>())); Other_ReferenceList = ((BaseUnityPlugin)this).Config.Bind<string>(new ConfigDefinition("Other", "NameToken Reference"), "", new ConfigDescription("Contains a list of all Skill Tokens in use for Custom List configuration. Rebuilt every time the game is launched.", (AcceptableValueBase)null, Array.Empty<object>())); } public void SetupOptions() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Expected O, but got Unknown //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Expected O, but got Unknown //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Expected O, but got Unknown //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Expected O, but got Unknown //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Expected O, but got Unknown //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Expected O, but got Unknown //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Expected O, but got Unknown //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Expected O, but got Unknown //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Expected O, but got Unknown //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Expected O, but got Unknown //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Expected O, but got Unknown //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Expected O, but got Unknown //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Expected O, but got Unknown //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Expected O, but got Unknown //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Expected O, but got Unknown //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Expected O, but got Unknown //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Expected O, but got Unknown //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Expected O, but got Unknown //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Expected O, but got Unknown //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Expected O, but got Unknown //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Expected O, but got Unknown //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Expected O, but got Unknown //IL_0423: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Expected O, but got Unknown //IL_0445: Unknown result type (might be due to invalid IL or missing references) //IL_044f: Expected O, but got Unknown //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_0471: Expected O, but got Unknown ModSettingsManager.SetModDescription("Doktor, turn on my carpal tunnel inhibitors!"); ModSettingsManager.AddOption((BaseOption)new StringInputFieldOption(((BaseUnityPlugin)this).Config.Bind<string>("Other", "Custom List", "", (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Commando", "Frag Grenade", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Huntress", "Laser Glaive", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Mul-T", "Power-Saw", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Engineer", "Bouncing Grenade", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Engineer", "Pressure Mine", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Engineer", "Spider Mine", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Engineer", "TR12 Gauss Auto-Turret", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Engineer", "TR58 Carbonizer Turret", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Loader", "Grapple Fist", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Loader", "Spiked Fist", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Loader", "Charged Gauntlet", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Loader", "Thunder Gauntlet", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Loader", "M551 Pylon", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Loader", "Thunderslam", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Mercenary", "Whirlwind", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Mercenary", "Rising Thunder", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Mercenary", "Slicing Winds", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("REX", "DIRECTIVE: Disperse", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("REX", "Bramble Volley", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("REX", "Tangling Growth", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("REX", "DIRECTIVE: Harvest", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Artificer", "Charged Nano-Bomb", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Artificer", "Cast Nano-Spear", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Artificer", "Flamethrower", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Acrid", "Ravenous Bite", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Captain", "Vulcan Shotgun", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Captain", "Power Tazer", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Railgunner", "Supercharge", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Railgunner", "Supercharged Railgun", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Railgunner", "Cryocharge", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Railgunner", "Cryocharged Railgun", true, (ConfigDescription)null))); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(((BaseUnityPlugin)this).Config.Bind<bool>("Void Fiend", "Flood", true, (ConfigDescription)null))); } }