kking117-AgilePowerSaw icon

AgilePowerSaw

Stops Power-Saw and a few other skills from canceling sprint on activation, configurable.

Last updated a year ago
Total downloads 103533
Total rating 6 
Categories Mods Tweaks Skills
Dependency string kking117-AgilePowerSaw-1.4.0
Dependants 33 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
tristanmcpherson-R2API-4.4.1 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.4.1

README

Overview

In regular gameplay MUL-T's Power-Saw cancels sprinting on activation, however you are able to sprint again during the skill without it being cancelled. In most situations you'd just start sprinting again, so this feature is both annoying and unnecessary. This mod simply removes this, saving your fingers from an input.

There's configs to enable this for the following skills:

Commando

  • Frag Grenade

Huntress

  • Laser Glaive

MUL-T

  • Power-Saw

Engineer

  • Bouncing Grenades
  • Pressure Mine
  • Spider Mine
  • TR12 Gauss Auto-Turret
  • TR58 Carbonizer Turret

Artificer

  • Charged Nano-Bomb
  • Cast Nano-Spear
  • Flamethrower

Mercenary

  • Whirlwind
  • Rising Thunder
  • Slicing Winds

REX

  • DIRECTIVE: Disperse
  • Bramble Volley
  • Tangling Growth
  • DIRECTIVE: Harvest

Loader

  • Grapple Fist
  • Spiked Fist
  • Charged Gauntlet
  • Thunder Gauntlet
  • M551 Pylon
  • Thunderslam

Acrid

  • Ravenous Bite

Captain

  • Vulcan Shotgun
  • Power Tazer

Railgunner

  • Supercharge
  • Supercharged Railgun
  • Cryocharge
  • Cryocharged Railgun

Void Fiend

  • Flood

You can also enable other skills with some extra config work, though keep in mind the method that this mod uses to alter skills is not foolproof and as such some may not be affected by it.

Known Issues

  • None for now.

Change Log

1.4.0

- Added support for Risk Of Options.
- The mod now gets a list of all nameTokens for skills that are in use and records them in the "NameToken Reference" configuration.
- As a result of the above change "List Skills" configuration has been removed.
- Now applies changes a bit later for sanity reasons.
- Now logs in the console when it successfully finds a skill in "Custom List" for feedback/debug purposes.

1.3.0

- Everyone in the lobby now needs to have the mod and the same version.
- Dropped Standalone Ancient Scepter support in favour of a custom list configuration.

Added config for Mercenary's:
- Whirlwind
- Rising Thunder
- Slicing Winds

Added config for REX's:
- DIRECTIVE: Disperse
- Bramble Volley
- Tangling Growth
- DIRECTIVE: Harvest

Added config for Loader's Thunder Gauntlet.

Added config for Acrid's Ravenous Bite.

Added config for Captain's Power Tazer.

Added config for Railgunner's:
- Supercharge
- Supercharged Railgun
- Cryocharge
- Cryocharged Railgun

Added "other" config category:
- Added "Custom List" configuration, allows forcing any skill to be agile by the name token they use.
- Added "List Skills" configuration, prints a list of all name tokens being used by skills upon start up.

1.2.2

Added config for Loader's:
- Grapple Fist
- Spiked Fist
- M551 Pylon
- Thunderslam

- Added config for Captain's Vulcan Shotgun.

1.2.1

- Added config for Void Fiend's Flood.

1.2.0

Huh, surprisingly this thing was still working. Anyway someone requested this addition and I gotta say it makes the skill a whole lot smoother.

- Updated for SotV
- Added config for Huntress's Laser Glaive.

1.1.0

- Added config for Loader's Charged Gauntlet

1.0.0

- Public release.

Contact

You can find me as kking117#0370 on discord.