


The purpose of this mod is to add some level of scaling to (what I believe are) under performing items that don't really scale with the player.
Configs are provided for those that wish to tweak or disable most changes made by this mod.
Bison Steak
While Bison Steak isn't a terrible item and is generally seen as being better than its predecessor Fresh Meat, it suffers from being weaker than alternatives in its tier (Tougher Times, Repulsion Armor and Personal Shield Generator) and also doesn't scale or have any good synergies. These two changes help keep the item relevant throughout the run and offer something its alternatives don't have.
Topaz Brooch
Topaz Brooch is considered a good item so the change here is small. This change simply makes the item more usable on high health builds/characters without the need for a Forgive Me Please or excessive stacking.
Squid Polyp
Squid Polyp is either an automatic scrap or specifically built around, in the latter's case you typically need to dedicate all your item choices to it. The Tar debuff is mostly for Death Mark synergy, but it's also useful for keeping enemies within range for longer. The lifespan and armor stacking bonuses give the item more value when stacking which is where I believe the item suffers most. Disabling healing for Squids that have been inactive for too long is for those situations where you've hit the minion cap and you have ten Squid Polyps chilling on the other side of the map.
Infusion
With the changes I've made to the Bison Steak, this item pretty much redundant. This change mainly offers something Bison Steak doesn't. Most characters gain health, damage and regen from leveling up so this is usually what will increase.
Titanic Knurl
There's a choice between a buff or a rebalance.
Buff:
Because Bison Steak was buffed like this it only makes sense for Titanic Knurl to get the same buff.
Rework:
While Titanic Knurl isn't bad it's effect is boring compared to all other boss items. This rework is made to mimic the Stone Titan's Stone Fist ability, which should make it feel more like a boss item than before. The current values may be a tad on the overpowered side at the moment, especially with Engineer.
1.4.0
Additions:
Titanic Knurl
Removals:
Attack to Damage configuration for Squid Polyp, found that this could be a bit game breaking under certain situations.1.3.0
Most of this update changed how the code is structured, so there isn't many changes. A few bugs/issues may have been fixed but I can't say for sure.
Additions:
Bison Steak
Buff Duration configuration. Enables the Fresh Meat's health regen boost on kill for this item.Removals:
Infusion
Normal Stat Gain configuration. Felt completely unnecessary, item functions as if this was enabled.Changes:
Bison Steak
Level HP configuration now works as a flat number instead of being a multiplier based on Base HP.Level HP default configuration was changed due to the above (0.1 -> 2.5).Squid Polyp
Armor configuration is now how much armor each stack gives to the Squid Polyp.Armor default configuration was changed due to the above (50 -> 10).Infusion
Champion Stack default configuration is higher (6 -> 8).1.2.0
Additions:
Infusions
Gives To Owner configuration. This controls if orbs from minion kills go to the owner instead.Inherit From Owner configuration. This controls if minions with infusions inherit their owner's collected samples.Squid Polyp
Topaz Brooch
Changes:
Bison Steak
1.1.0
Added changes for Infusion.
1.0.0
Public release.
You can find me as kking117#0370 on Discord.