Decompiled source of ExponentialItemStacks v1.2.0

exponentialitemstacks/ExponentialItemStacks.dll

Decompiled a week ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExponentialItemStacks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExponentialItemStacks")]
[assembly: AssemblyTitle("ExponentialItemStacks")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ExponentialItemStacks;

[BepInPlugin("com.yourname.exponentialitemstacks", "Exponential Item Stacks", "1.0.0")]
public class ExponentialItemStacksPlugin : BaseUnityPlugin
{
	public static ManualLogSource logger;

	private const int MAX_STACK = int.MaxValue;

	public void Awake()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		logger = ((BaseUnityPlugin)this).Logger;
		logger.LogInfo((object)"Exponential Item Stacks is loading!");
		CharacterBody.OnInventoryChanged += new hook_OnInventoryChanged(OnInventoryChanged);
		logger.LogInfo((object)"Exponential Item Stacks has loaded successfully!");
	}

	private void OnInventoryChanged(orig_OnInventoryChanged orig, CharacterBody self)
	{
		orig.Invoke(self);
	}

	public void Start()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Expected O, but got Unknown
		logger.LogInfo((object)"Hooking into pickup system...");
		GenericPickupController.OnTriggerStay += new hook_OnTriggerStay(OnPickupTrigger);
	}

	private void OnPickupTrigger(orig_OnTriggerStay orig, GenericPickupController self, Collider collider)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Invalid comparison between Unknown and I4
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		CharacterBody component = ((Component)collider).GetComponent<CharacterBody>();
		if ((Object)(object)component != (Object)null && (Object)(object)component.inventory != (Object)null)
		{
			PickupIndex pickupIndex = self.pickupIndex;
			PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
			if (pickupDef != null && (int)pickupDef.itemIndex != -1)
			{
				int itemCountPermanent = component.inventory.GetItemCountPermanent(pickupDef.itemIndex);
				if (itemCountPermanent > 0)
				{
					int num = itemCountPermanent * 2;
					if (num > int.MaxValue || num < 0)
					{
						num = int.MaxValue;
					}
					int num2 = num - itemCountPermanent;
					component.inventory.GiveItemPermanent(pickupDef.itemIndex, num2);
					logger.LogInfo((object)$"Doubled item {pickupDef.itemIndex}: {itemCountPermanent} -> {num}");
					Object.Destroy((Object)(object)((Component)self).gameObject);
					return;
				}
			}
		}
		orig.Invoke(self, collider);
	}

	public void OnDestroy()
	{
		logger.LogInfo((object)"Exponential Item Stacks is unloading!");
	}
}