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Decompiled source of ExponentialItemStacks v1.2.0
exponentialitemstacks/ExponentialItemStacks.dll
Decompiled 5 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExponentialItemStacks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExponentialItemStacks")] [assembly: AssemblyTitle("ExponentialItemStacks")] [assembly: AssemblyVersion("1.0.0.0")] namespace ExponentialItemStacks; [BepInPlugin("com.yourname.exponentialitemstacks", "Exponential Item Stacks", "1.0.0")] public class ExponentialItemStacksPlugin : BaseUnityPlugin { public static ManualLogSource logger; private const int MAX_STACK = int.MaxValue; public void Awake() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown logger = ((BaseUnityPlugin)this).Logger; logger.LogInfo((object)"Exponential Item Stacks is loading!"); CharacterBody.OnInventoryChanged += new hook_OnInventoryChanged(OnInventoryChanged); logger.LogInfo((object)"Exponential Item Stacks has loaded successfully!"); } private void OnInventoryChanged(orig_OnInventoryChanged orig, CharacterBody self) { orig.Invoke(self); } public void Start() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown logger.LogInfo((object)"Hooking into pickup system..."); GenericPickupController.OnTriggerStay += new hook_OnTriggerStay(OnPickupTrigger); } private void OnPickupTrigger(orig_OnTriggerStay orig, GenericPickupController self, Collider collider) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Invalid comparison between Unknown and I4 //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = ((Component)collider).GetComponent<CharacterBody>(); if ((Object)(object)component != (Object)null && (Object)(object)component.inventory != (Object)null) { PickupIndex pickupIndex = self.pickupIndex; PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex); if (pickupDef != null && (int)pickupDef.itemIndex != -1) { int itemCountPermanent = component.inventory.GetItemCountPermanent(pickupDef.itemIndex); if (itemCountPermanent > 0) { int num = itemCountPermanent * 2; if (num > int.MaxValue || num < 0) { num = int.MaxValue; } int num2 = num - itemCountPermanent; component.inventory.GiveItemPermanent(pickupDef.itemIndex, num2); logger.LogInfo((object)$"Doubled item {pickupDef.itemIndex}: {itemCountPermanent} -> {num}"); Object.Destroy((Object)(object)((Component)self).gameObject); return; } } } orig.Invoke(self, collider); } public void OnDestroy() { logger.LogInfo((object)"Exponential Item Stacks is unloading!"); } }