do not use this
- Loads custom .bnk files from the plugin folder if they are named .sound instead.
- Loads custom .bnk files passed to `AssetPlus.SoundBanks.Add()`.
- The bank files should be from wwise 2018.1
- Loads any *.language file located inside `\BepInEx\plugins\` or passed to `AssetPlus.Languages.Add()`
- They should have the same structure as the ingame language files, look at angry text mod as example
- If the loaded file has the same value as files inside `Risk of Rain 2_Data\Language\*` it overrides their value.
- Currently last loaded file has priority.
- Loads TMP_TMPFont from assetbundles that have extension .font or passed to `AssetPlus.Fonts.Add()`
- Uses the first font loaded into it, .font are loaded first
Drop AssetPlus.dll into \BepInEx\plugins\
- v0.1.0
- release
- v0.1.1
- Added support for bank unloading
- v0.1.2
- text
- Added support for single tokens from code, generic or per language
- sound
- Added bank loading during runtime (automatically gets done on an Add after the normal point)
- fonts
- nothing
- xml
- Added the documentation to the zip
#todo