Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. 1.0.6
- Fixed NREs from situations where the body is deleted prematurely (e.g. void explosion deaths)
- Damage events are no longer fired if HP is less than or equal to 0, to prevent them being prioritised over death events
1.0.5
- Added option to not apply specific transformations in the CSS
1.0.4
- A single instance of an EventSub is no longer limited to a single SkinDef and can now take an array of SkinDefs
1.0.3
- Fixed transformed limbs from drifting away when frozen
- Transformed limbs now retain their custom size on death
1.0.2
- Added checks to not apply transformations if in a vehicle state
- Added option to not apply any transformations in the CSS
1.0.1
- Fixed an issue when switching between skins on the same survivor using the transform controller
1.0.0