


SimpleLunarCoins is a mod that aims to provide subtle customisation of how lunar coins are handled without otherwise reworking any major gameplay elements.
By default, the mod will turn lunar coins into a per-run currency. Coins are automatically picked up, and coin pickups are replaced with a new effect of the enemy dropping said coin in the same fashion as gold. Coin drop chance is also set to a fixed value, and all players receive a coin when one is dropped. However, all of the aforementioned settings are customisable in the BepInEx config file or with Risk of Options, and a full list of the settings can be read below. You could even change the settings back to default RoR2, if you really wanted. I don't know why you'd want to do that.
If you're looking for a mod that provides a full rework of the lunar coin system, including most of the changes this mod provides, check out Ephemeral Coins instead.
At this point in time, the following settings are configurable:
Initial Coin Chance: The starting % chance for a coin to be dropped.
Coin Chance Multiplier: The value that the coin chance is multiplied by after a coin is dropped.
Starting Coins: The number of coins that each player holds at the start of a run, if the 'Reset Coins Each Run' setting is enabled.
Distribute Coins: Whenever a lunar coin is picked up, a lunar coin is given to every player.
No Coin Droplets: Enemies no longer drop physical coins that need to be manually picked up, and instead are automatically picked up alongside a emitting a custom effect.
Reset Coins Each Run: Each player starts a run with the amount of coins specified in 'Starting Coins'.