Dancer
Adds the Dancer as a survivor.
0.9.12
- new vfx for everything other than special
- (:<
Multiplayer is freakin WORKing bro it might not if it dont tell me orbeezeater22 discord bug rpeort but it work haha lollllllllllll

Primary Moveset
| Skill |
Input |
Description |
| Jab |
on ground, aim forward |
small dash |
| Dash Attack |
on ground, sprinting |
dash. interrupts enemies. bonus to low HP enemies |
| Down Tilt |
on ground, aim down |
interrupts enemies and knocks them upwards |
| Down Air |
in air, aim down |
dives to the ground and starts a downtilt |
| Forward Air |
in air, aim forward |
spikes enemies, stunning them briefly if they hit the ground |
| Up Air |
aim up |
hits upwards 2 times. second hit is small and has Slayer |
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704
let me know how gameplay feels!
To-Do
- vfx on special are "placeholder"
- Alt skills and achievements
- Lore and stuff
- skill icons
- name the skills lolllllllllllllll cringe dude wtffffffffff
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering questions.
Changelog
0.9.11
- fixed ribbon using heavy amounts of memory and crashing with starstorm2 malice
- fixed ribbons dealing self damage
0.9.10
- utility no longer raises the dead, even though thats really really cool.
-
:33
0.9.9
- utility now functions as intended in multiplayer
- muiahahaha >:DDD
0.9.8
- ribbons now fully functional, including in multiplayer. there are no known bugs with ribbons aanymore, so if you see something funky pls report it! orbeezeater22#0704 discord
- hehe >:)))))))
0.9.7
- fixed a ton of ribbon issues. pleas report bug to me orbeezeater22#0704 discord :))
- ribbons now give barrier instead of healing
0.9.6
- Gave ribbons a proc coefficient
- Ribbons should now spread more lpogically when ribboned enemies are killed
- Ribbons should now appear properly in multiplayer
- ribbons can now cc bosses for shorter time
- healing reduced on ribbons. eventually i will eventualy remove heal once ribbons consistently work to cc enemies
- Spiking enemies with fair now damages them on ground
- i did a lot of other small stuff hehe :))))
- i tried to make the icon better but i made it worse oops
0.9.5
- undeleted dancers hitbox lol
0.9.4
- Reworked Special.
- Cooldown lowered from 20 to 12 seconds
- Duration lowered from 15 to 8 seconds
- Ribbons spread slower and no longer spread from item procs.
- Ribbons now cause enemies to bleed
- Reapplying ribbons to enemies now resets the duration for the entire chain
- Killing ribboned enemies with attacks no longer deletes the ribbon if it can find a new target.
- Lowered primary damage
- Secondary cooldown lowered from 6 to 5 seconds. No longer grants CDR on hits
- Secondary damage increased
- Utility damage increased to 600%
- Removed alternate utility since the base skill works better (but still not properly) in multiplayer anyways
0.9.3
- added item displays
- sounds and visual projectile for special (just missing impact effect)
- removed ribbon debugging. if you had lag before, please let me know if its reduced this update!
- made jump cancels slower
- downtilt has less end lag
0.9.2
- Going to temporarily spam your logs with ribbon debugging this patch
- Almost certain I fixed the ribbon chains this time. if they bug out, please send me the logs (orbeezeater22#0704)
- Ribbon healing increased, but now based on proc coefficient.
- Ribbons spread faster
- Utility now refunds the cooldown if it misses
- Secondary damage lowered, but its cooldown is reduced by 1 second every time it hits.
- Hitstop removed/lowered on ground moves.
0.9.1
- Starting a jump during a ground attack now instantly cancels into an aerial attack
- Attacks should fire more consistently when they are cancelled by other abilities.
- Damage increase across the board
- Some moves are slightly faster
- (Hopefully) fixed infinite loop with ribbon chains that caused a lot of lag
- Removed lightning VFX from ribbons
0.9.0
- maybe one day i will stop releasing unfinished mods.
- Brand spankin' new =)