Dancer
Adds the Dancer as a survivor.
0.9.5
- undeleted dancers hitbox lol
0.9.4
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Reworked Special.
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Cooldown lowered from 20 to 12 seconds
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Duration lowered from 15 to 8 seconds
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Ribbons spread slower and no longer spread from item procs.
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Ribbons now cause enemies to bleed
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Reapplying ribbons to enemies now resets the duration for the entire chain
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Killing ribboned enemies with attacks no longer deletes the ribbon if it can find a new target.
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Lowered primary damage
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Secondary cooldown lowered from 6 to 5 seconds. No longer grants CDR on hits
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Secondary damage increased
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Utility damage increased to 600%
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Removed alternate utility since the base skill works better (but still not properly) in multiplayer anyways
Multiplayer works, the only (known) bugs are visuals/sound.

Primary Moveset
| Skill |
Input |
Description |
| Jab |
on ground, aim forward |
small dash |
| Dash Attack |
on ground, sprinting |
dash. interrupts enemies. bonus to low HP enemies |
| Down Tilt |
on ground, aim down |
interrupts enemies and knocks them upwards |
| Down Air |
in air, aim down |
dives to the ground and starts a downtilt |
| Forward Air |
in air, aim forward |
spikes enemies, stunning them briefly if they hit the ground |
| Up Air |
aim up |
hits upwards 2 times. second hit is small and has Slayer |
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704
let me know how gameplay feels!
To-Do
- Almost everything about special is placeholder for now.
- Network utility properly
- Alt skills and achievements
- Lore and stuff
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering questions.
Changelog
0.9.3
- added item displays
- sounds and visual projectile for special (just missing impact effect)
- removed ribbon debugging. if you had lag before, please let me know if its reduced this update!
- made jump cancels slower
- downtilt has less end lag
0.9.2
- Going to temporarily spam your logs with ribbon debugging this patch
- Almost certain I fixed the ribbon chains this time. if they bug out, please send me the logs (orbeezeater22#0704)
- Ribbon healing increased, but now based on proc coefficient.
- Ribbons spread faster
- Utility now refunds the cooldown if it misses
- Secondary damage lowered, but its cooldown is reduced by 1 second every time it hits.
- Hitstop removed/lowered on ground moves.
0.9.1
- Starting a jump during a ground attack now instantly cancels into an aerial attack
- Attacks should fire more consistently when they are cancelled by other abilities.
- Damage increase across the board
- Some moves are slightly faster
- (Hopefully) fixed infinite loop with ribbon chains that caused a lot of lag
- Removed lightning VFX from ribbons
0.9.0
- maybe one day i will stop releasing unfinished mods.
- Brand spankin' new =)