Dancer
Adds the Dancer as a survivor.
0.9.6 patch might be unstable, doing funky stuff with ribbons. dont be afraid to downgrade if something breaks id really appreciate it if you contact me to tell me what went wrong im orbeezeater22#0704 in discord
- Gave ribbons a proc coefficient
- Ribbons should now spread more lpogically when ribboned enemies are killed
- Ribbons should now appear properly in multiplayer
- ribbons can now cc bosses for shorter time
- healing reduced on ribbons. eventually i will eventualy remove heal once ribbons consistently work to cc enemies
- Spiking enemies with fair now damages them on ground
- i did a lot of other small stuff hehe :))))
- i tried to make the icon better but i made it worse oops
Multiplayer is freakin WACKY bro but it work

Primary Moveset
| Skill |
Input |
Description |
| Jab |
on ground, aim forward |
small dash |
| Dash Attack |
on ground, sprinting |
dash. interrupts enemies. bonus to low HP enemies |
| Down Tilt |
on ground, aim down |
interrupts enemies and knocks them upwards |
| Down Air |
in air, aim down |
dives to the ground and starts a downtilt |
| Forward Air |
in air, aim forward |
spikes enemies, stunning them briefly if they hit the ground |
| Up Air |
aim up |
hits upwards 2 times. second hit is small and has Slayer |
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704
let me know how gameplay feels!
To-Do
- Almost everything about special is placeholder for now.
- Network utility properly
- Alt skills and achievements
- Lore and stuff
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering questions.
Changelog
0.9.5
- undeleted dancers hitbox lol
0.9.4
- Reworked Special.
- Cooldown lowered from 20 to 12 seconds
- Duration lowered from 15 to 8 seconds
- Ribbons spread slower and no longer spread from item procs.
- Ribbons now cause enemies to bleed
- Reapplying ribbons to enemies now resets the duration for the entire chain
- Killing ribboned enemies with attacks no longer deletes the ribbon if it can find a new target.
- Lowered primary damage
- Secondary cooldown lowered from 6 to 5 seconds. No longer grants CDR on hits
- Secondary damage increased
- Utility damage increased to 600%
- Removed alternate utility since the base skill works better (but still not properly) in multiplayer anyways
0.9.3
- added item displays
- sounds and visual projectile for special (just missing impact effect)
- removed ribbon debugging. if you had lag before, please let me know if its reduced this update!
- made jump cancels slower
- downtilt has less end lag
0.9.2
- Going to temporarily spam your logs with ribbon debugging this patch
- Almost certain I fixed the ribbon chains this time. if they bug out, please send me the logs (orbeezeater22#0704)
- Ribbon healing increased, but now based on proc coefficient.
- Ribbons spread faster
- Utility now refunds the cooldown if it misses
- Secondary damage lowered, but its cooldown is reduced by 1 second every time it hits.
- Hitstop removed/lowered on ground moves.
0.9.1
- Starting a jump during a ground attack now instantly cancels into an aerial attack
- Attacks should fire more consistently when they are cancelled by other abilities.
- Damage increase across the board
- Some moves are slightly faster
- (Hopefully) fixed infinite loop with ribbon chains that caused a lot of lag
- Removed lightning VFX from ribbons
0.9.0
- maybe one day i will stop releasing unfinished mods.
- Brand spankin' new =)