


WIP, but (singeplayer) gameplay is fully functional.
Multiplayer should work properly. If you try it, please contact me in discord ( orbeezeater22#0704 ) and tell me how it goes!
Adds Daredevil (based on Samira from League of Legends), a fast paced, low-range survivor that outputs extreme damage by using clever repositioning.
i love reading all feedback, im in the ROR2 modding discord, my username is orbeezeater22#0704
0.0.6
Really good changes (in my opinion) that makes Daredevil feel much better to play. Really recommend updating!
New sounds for gaining combo! Let me know what you think. More sounds for other abilities soon hopefully.
Being at max combo now creates an indicator in the direction the player is looking, and in the position they will end up when using Special.
Special now only requires one press to blink and fire.
Buff icons instead of placeholder shields.
Transitioning between abilities should feel smoother. (a lot of skills should interrupt eachother better)
Lots of minor changes/fixes (aka stuff I probably did but dont remember)
Trying to design a better HUD for combo. Not in this update but it will be here eventually
0.0.5
Early game Daredevil had the risks of a low range character without the damage or durability to support it. Super late game, Daredevil is way too vulnerable while using skills, especially Secondary's "Lock-On" against large groups of enemies. They were also way too reliant on attack speed to deal damage. These will be very big buffs overall. -Special damage increased substantially (135% -> 300%), but number of shots no longer scales with attack speed. -Secondary "Lock-On" damage increased (125% -> 200%). Blink scales better with movement speed. Large groups of stunned enemies are shot faster. -Primary "Gun" damage decreased (180% -> 150%) -Secondary "Gun" damage decreased (290% -> 230%) -Lockout duration of Utility's bounce now scales down with movement speed. -Lots of bug fixes and minor non-gameplay changes.
0.0.3
0.0.2
0.0.1