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RidleyBeta
riddle me timbersRidley Beta
1.6.10
- added hitstop to most moves
- damage increase all around
- added effects to Space Pirate Rush (SPR)
- SPR damage when colliding with bosses increased bigly and scales with movespeed
- SPR damage when hitting the ground increased and scales with time spent in the air
- SPR stops dragging when not grounded, meaning falling off a cliff during the drag will cause another impact when hitting the ground
- temp vfx for skewer
adds ridley as a survivor (beta)
missing a lot of visuals. for now i highly recommend using TimeSweeper's hitboxviewer mod to get familiar with hitboxes and Harb's DebugToolkit because its because .
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704 let me know how gameplay feels since that is the focus of the beta!
Wicked Claws Moveset
| Skill | Input | Description |
|---|---|---|
| Jab | on ground, aim forward | small dash. third jab interrupts enemies |
| Dash Attack | on ground, sprinting | dash. interrupts enemies. procs bands |
| Down Tilt | on ground, aim down | hits low. interrupts enemies and knocks them upwards |
| Up Tilt | on ground, aim up | hits upwards |
| Neutral Air | in air, aim down OR no movement | large hitbox. interrupts enemies |
| Forward Air | in air, aim forward AND move | highest dps attack |
| Up Air | in air, aim up | hits upwards |
To-Do
everything
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. and the enforcer people for the grabbies =)
Changelog
1.6.10
- added hitstop to most moves
- damage increase all around
- added effects to Space Pirate Rush (SPR)
- SPR damage when colliding with bosses increased bigly and scales with movespeed
- SPR damage when hitting the ground increased and scales with time spent in the air
- SPR stops dragging when not grounded, meaning falling off a cliff during the drag will cause another impact when hitting the ground
- temp vfx for skewer
1.6.9
- changed some timing on Space Pirate Rush and Skewer
- capped passive dmg reduction
- made some stuff louder
1.2.3
- added most(if not all) missing sounds
- fixed jank with flying enemies on skewer and grab
- fireballs are faster now
- skewer now stuns enemies
- new passive
1.0.0
- Brand spankin' new =)
