
RidleyBeta
rid me of my sinsRidley Beta
1.7.11
minor adjustments to most abilities, should flow together nicer overall. not all of these changes are listed. big buff to Space Pirate Rush (SPR)
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slightly lowered base damage of SPR but increased its scaling with velocity. moving fast or dropping from heights should do noticeably more damage, especially to bosses.
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SPR now stuns better, most importantly stopping the attacks of greater wisps and brass contraptions
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plasma breath charges faster and no longer has intense falloff, but damage lowered
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added vertical launch to nair
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skewering enemies from above or below should move them in front of you better. functions better while midair
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passive can now only heal if Ridley is below half HP, otherwise dmg is reduced to 1.
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started work on vfx. only on some abilities for now
adds ridley as a survivor (beta)
missing a lot of visuals. for now i highly recommend using TimeSweeper's hitboxviewer mod to get familiar with hitboxes and Harb's DebugToolkit because its because .
i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704 let me know how gameplay feels since that is the focus of the beta!
Wicked Claws Moveset
| Skill | Input | Description |
|---|---|---|
| Jab | on ground, aim forward | small dash. third jab interrupts enemies |
| Dash Attack | on ground, sprinting | dash. interrupts enemies. procs bands |
| Down Tilt | on ground, aim down | hits low. interrupts enemies and knocks them upwards |
| Up Tilt | on ground, aim up | hits upwards |
| Neutral Air | in air, aim down OR no movement | large hitbox. interrupts enemies |
| Forward Air | in air, aim forward AND move | highest dps attack |
| Up Air | in air, aim up | hits upwards |
To-Do
everything
Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. and the enforcer people for the grabbies =)
Changelog
1.6.10
- added hitstop to most moves
- damage increase all around
- added effects to Space Pirate Rush (SPR)
- SPR damage when colliding with bosses increased bigly and scales with movespeed
- SPR damage when hitting the ground increased and scales with time spent in the air
- SPR stops dragging when not grounded, meaning falling off a cliff during the drag will cause another impact when hitting the ground
- temp vfx for skewer
1.6.9
- changed some timing on Space Pirate Rush and Skewer
- capped passive dmg reduction
- made some stuff louder
1.2.3
- added most(if not all) missing sounds
- fixed jank with flying enemies on skewer and grab
- fireballs are faster now
- skewer now stuns enemies
- new passive
1.0.0
- Brand spankin' new =)
