Changelog
1.0.2
- Registered Last Breath before its original OnEnter logic runs.
- Blocked self-attributed and attackerless burn/DOT application during Last Breath.
- Kept enemy-attributed DOTs and direct enemy damage active.
- Kept the guard briefly after state exit so delayed R effects are covered.
1.0.1
- Covered both stages of Last Breath instead of only DashSpecial.
- Blocked anonymous Special-source health costs during Last Breath.
- Kept ordinary enemy damage active.
1.0.0
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