The Crystalline Blade is now consumed upon entering the realm
Enemies affected by Crystalline Blade (Unleashed) no longer receive healing
Stacking Crystalline Blade (Unleashed) now stacks radius
Dying while affected by an enemy's Crystalline Blade (Unleashed) should now properly undo its effects
1.1.2:
Added ProperSave support
Added configs
Ghosts now spawn around the player instead of choosing random spots
Ghosts now have flat extra health
Added fallback out-of-bounds zone that teleports players back to surface in case all other out-of-bounds zones fail
Fixed Wave Modifier - Calamity not working
1.1.1:
Wave modifiers are now properly networked in Multiplayer
Added more wave modifiers
1.1.0:
Added extra rewards for the ending!
Completing once will add an extra function for the Crystalline Blade
Completing as one of the survivors will unlock a recolour skin for that survivor
Added random modifiers that get activated for specific waves
Added on-player item displays for the Crystalline Blade
Ghost spawns are now a bit more frequent
"Wave Complete" message is now more visible
Moved out-of-bounds ceiling higher
1.0.5:
Dead players are now respawned after each wave
Changed the colour of the ghosts to green to make them distinguishable from Happiest Mask ghosts
Reduced initial monster spawn director credits
Reduced the credit gain for the elite wisp spawn director
Fixed Russian language file encoding issue which caused all text from this mod to show up as question marks
Fixed the wave break timer not showing up for non-host players
Fixed the wave counter not increasing for non-host players
Fixed the mod not being marked as "required for everyone" in multiplayer sessions
Fixed ground enemies spawning mid-air
1.0.4:
Fixed the stage replacing the destinations of all Lunar Seers after stage 8
Fixed obscene EXP and gold drops from non-ghost enemies
Fixed non-ghost enemy directors spawning enemies too infrequently
Fixed ghost corpses not despawning if Corpse Clean-up was set to Hidden
Added a hard enemy cap per wave to prevent waves that last too long
The fallback enemy spawner is now closer to real gameplay, starting off with easier enemies in the first waves, and harder and more numerous enemies in the later waves
1.0.3:
Fixed an issue with attempting to spawn enemies that lack a CharacterMaster, should prevent a softlock with modded enemies
1.0.2:
Nodegraphs are now prebaked, significantly improving the load time
Added an extra out of bounds enemy killer that should be consistent
Tweaked wisp experience and money drops
Tweaked wisp spawns
Actions in Hidden Realms are no longer tracked for the event
Improved dead/failed-to-spawn enemy detection to avoid softlocks
Removed ghost health decay
Moved the out of bounds ceiling zone lower
Fixed error spam with MoonstormSharedUtils
Fixed missing SurfaceDefs on trees
1.0.1:
Updated README with screenshots and extra info
Added extra fallback behaviour in case of getting to the stage too early
Fixed a bug with enemies being spawned too quickly