Simulations no longer have the aim damping that enemies have
Simulations now add a homing effect to any projectiles they fire (that arent already homing and arent item projectiles; the homing has a very tight targeting angle, is just there to remedy the fact lems and stuff cant fucking aim)
Simulations will now try to return to you at 35m instead of 50m
Simulations have significantly more health and a little more damage (they were very squishy due to not having ambient level scaling but also would be busted if they had ambient level scaling)
Fixed issue where simulations would appear as normal enemies to clients on every stage past the one they were created on (this also broke their healthbars)
1.3.2
Iterate now forces you to be considered in combat for the entire duration it is active
Fixed incompat CleanestHUD that caused the data meter to look weird
1.3.1
Simulations now copy your inventory in real time instead of when summoned
Simulations will now prefer to stay inside the radius of Iterate when it is active
Attacks from simulations with a proc coefficient higher than 0 but less than 1 are upgraded to 1
Dismantle's targeting reticle now only locks control if it hits an object instead of also when M1 is released (you can pause it and then move it again as long as it hasnt detonated yet)
Dismantle damage nerfed from 700% to 560%
Data UI now has smoothing for both the number and the visual
Data gained above the cap can now be stored as reserve, up to 75% of maximum. Reserve data can not be used directly by skills, but will be drained to replenish missing data when out of combat and danger
Vrab now has a shadow ???
Fixed Vrab's description having outdated info (talked about Deconstruct being ground-only, had a tip for Refresh instead of Iterate)
1.3.0
Deconstruct now forces simulations to target the hit enemy
Deconstruct now slows targets
Fixed Deconstruct not being tagged as primary skill damage
Allies copied from Simulate now follow you to the next stage if kept alive
Bosses can now only be simulated to a max of 1 across all boss types. Trying to simulate a different boss will kill the old one.
False Son and Mithrix can no longer be copied (False Son copies Halcyonite and Mithrix copies a random lunar chimera)
Solus Wing's copy is now the Alloy Hunter instead of Solus Control Unit
Solus Heart now copies the Alloy Hunter instead of spawning a dormant pre-fight Solus Heart that does nothing
Simulate no longer copies allies
Simulations now receive double the bonus from overload for stats except regen
Simulations have a different visual that is much less fucking blinding
Added an alternate primary, Dismantle (yes it has the same icon as Deconstruct for now idc enough to make a shitty icon for it today)
1.2.0
Refresh utility skill is now behind a config and disabled by default
Replaced utility skill with Iterate
Overload is no longer applied to enemies
Simulated allies under the effects of Overload now regenerate 5% HP/s instead of decaying
Overload no longer gives movement speed
Overload attack speed and damage buffs raised to 30%
Simulated allies now teleport after you when far away
Deconstruct data generation buffed from 7% -> 10% per second
1.1.4
Fixed issue where Vrab's presence in multiplayer would lag the shit out of the game only in certain modpacks somehow ???
Simulate no longer copies Transcendence
1.1.3
Fixed all bosses being untargetable for Simulate (im dumb and was checking the ungrabbable flag to catch solus wing canisters and that included all bosses)
1.1.2
Deconstruct now massively prioritizes enemies over allies unless the ally is at critical health (under 30% max hp)
Pelagic Drift no longer makes you keep bouncing off the ground if you have space still held down when landing
1.1.1
Reverted targeting angle change
1.1.0
Deconstruct now heals allies at a rate of 5% max health per second in exchange for 7% data per second
Deconstruct is now properly only disabled when drifting, not just for being airborne in general
Deconstruct no longer spawns the beam vfx if the channel would be cancelled immediately for any reason (prevents vfx spam in some situations)
Analyze bolt damage reduced to 600% (was 800%)
Analyze data gain reduced to 5% (was 7%)
Fixed Analyze not giving data from converted projectiles when used by a client
Simulated allies no longer inherit healing items
Simulate no longer fails on enemies with a base max health greater than 2,400
Simulate no longer goes on cooldown if it fails to copy the target (missing data, uncopyable target)
Simulate is now capped at 3 same-enemy clones for standard enemies, and 1 same-enemy clone for bosses (there is no hard cap to total number of clones, just the amount of each enemy type you may have)
Locking onto an enemy now shows an indicator of how much data is required to simulate them. Attempting to simulate a target without the required data no longer creates the ERR! indicator.
Attempting to simulate Solus Wing, Solus Heart, or Voidling will now summon a Solus Control Unit (wing, heart) or Void Devastator (voidling) instead
Pelagic Drift no longer consumes data for the first 1 second of flight. Free-flight timer resets upon touching the ground again.
Pelagic Drift now consumes 7% data per second (down from 10%)
Pelagic Drift now has a much quicker ascent speed for a brief moment after beginning flight
Refresh no longer consumes data
Refresh's overload attack speed buff reduced to 25% (was 50%)
Refresh's overload now increases damage by 25%
Vrab's shell no longer gets fucked by lobby and certain stage lighting
1.0.3
fixed for AC
1.0.2
fixed vrab being untargetable by certain things and breaking ally ai targeting (this fixes the halcyon shrine bug)
simulated enemies now immediately drop a dead target instead of attacking their corpse for a few seconds
simulating a flying enemy now spawns it in the air
simulated enemies no longer shoot at you when you're more than 50m away from them
analyze now captures projectiles way more reliably
analyze no longer captures analysis bolts
1.0.1
fixed m2, util, and special activating without delay if you had extra charges
improved targeting of deconstruct
pelagic drift now only consumes data 0.7s after leaving the ground for the first time (you still get a boosted initial jump but simply jumping no longer consumes data)
1.0.0
release
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