Fixed all bosses being untargetable for Simulate (im dumb and was checking the ungrabbable flag to catch solus wing canisters and that included all bosses)
1.1.2
Deconstruct now massively prioritizes enemies over allies unless the ally is at critical health (under 30% max hp)
Pelagic Drift no longer makes you keep bouncing off the ground if you have space still held down when landing
1.1.1
Reverted targeting angle change
1.1.0
Deconstruct now heals allies at a rate of 5% max health per second in exchange for 7% data per second
Deconstruct is now properly only disabled when drifting, not just for being airborne in general
Deconstruct no longer spawns the beam vfx if the channel would be cancelled immediately for any reason (prevents vfx spam in some situations)
Analyze bolt damage reduced to 600% (was 800%)
Analyze data gain reduced to 5% (was 7%)
Fixed Analyze not giving data from converted projectiles when used by a client
Simulated allies no longer inherit healing items
Simulate no longer fails on enemies with a base max health greater than 2,400
Simulate no longer goes on cooldown if it fails to copy the target (missing data, uncopyable target)
Simulate is now capped at 3 same-enemy clones for standard enemies, and 1 same-enemy clone for bosses (there is no hard cap to total number of clones, just the amount of each enemy type you may have)
Locking onto an enemy now shows an indicator of how much data is required to simulate them. Attempting to simulate a target without the required data no longer creates the ERR! indicator.
Attempting to simulate Solus Wing, Solus Heart, or Voidling will now summon a Solus Control Unit (wing, heart) or Void Devastator (voidling) instead
Pelagic Drift no longer consumes data for the first 1 second of flight. Free-flight timer resets upon touching the ground again.
Pelagic Drift now consumes 7% data per second (down from 10%)
Pelagic Drift now has a much quicker ascent speed for a brief moment after beginning flight
Refresh no longer consumes data
Refresh's overload attack speed buff reduced to 25% (was 50%)
Refresh's overload now increases damage by 25%
Vrab's shell no longer gets fucked by lobby and certain stage lighting
1.0.3
fixed for AC
1.0.2
fixed vrab being untargetable by certain things and breaking ally ai targeting (this fixes the halcyon shrine bug)
simulated enemies now immediately drop a dead target instead of attacking their corpse for a few seconds
simulating a flying enemy now spawns it in the air
simulated enemies no longer shoot at you when you're more than 50m away from them
analyze now captures projectiles way more reliably
analyze no longer captures analysis bolts
1.0.1
fixed m2, util, and special activating without delay if you had extra charges
improved targeting of deconstruct
pelagic drift now only consumes data 0.7s after leaving the ground for the first time (you still get a boosted initial jump but simply jumping no longer consumes data)