Shrine of the Night now emits a light beam, making it much easier to find
Updated some more misc Gargoyle VFX
Gargoyles are now invulnerable during their spawn animation
Blue Fangs base health: 1800 > 2100
Blue Fangs flame pillars no longer leave lingering flame on the ground
Fixed Gargoyles flying to inaccessible areas, softlocking the event
Fixed Shrine of the Night portal effect being offset weirdly far away from the Gargoyles
Fixed missing Blue Fangs death explosion
2.1.6
Shrine of the Night REWORKED: Gargoyles now all spawn together, but they fly to random points around the map with indicators to track them
Updated most Gargoyle animations and SFX
Updated all Blue Fangs animations and SFX
Gargoyles are now heavier, so Ancient Flame isn't enough to whip slam them
Gargoyles now use their own fireball projectile
Gargoyles no longer die from falling out of bounds
Blue Fangs now only spawns after the last Gargoyle is killed
Blue Fangs now has a boss health bar
Blue Fangs now has a unique melee attack
Fixed some icons using the incorrect outline
Fixed Gargoyle head animation being locked if stunned during the fireball chargeup
2.1.5
Fixed sword swings not counting as a skill
2.1.4
Adjudicate now gives invincibility while reeling in. getting hit during this was dumb as hell
Adjudicate now starts reeling in much faster
Adjudicate reel speed greatly increased
Battle Cross cast animation can now be cancelled earlier, matching Ancient Flame's timing
Triple Cross now throws the three crosses in a fan instead of all together
Fixed Triple Cross cast animation not being networked
Fixed Battle Cross applying bleed if Sawmerang was held. This should not be a bug still. there is no excuse for this to still be happening. RAAAAAAAAANDYYYYYYYYYYYYYYYYY
2.1.3
Base health: 160 > 110
Base health regen: 0.5/s > 1.5/s
^base stat balance was actually completely forgotten about so he still had ravager stats whoops
Battle Cross tick rate tripled - the intended damage was pretty low in practice, boosting raw damage is boring (that's default special's role) but playing into its proccing strength is fun
Belmont has hit the gym and spruced up his outfit a bit
2.1.2
Purify sword damage: 300% > 260% - too much dps up close, Crissaegrim bonus slash damage is unchanged
Purify whip duration: 1.7s > 1.9s - it needed a nerf, but reducing the damage would make it require 2 hits to kill fodder for most of earlygame which would be a GIGANTIC nerf, this is less painful
Fixed Battle Cross dealing way too much damage - i genuinely can't figure out what the hell is up with these boomerang projectiles but none of the damage values are consistent. it still isn't dealing exactly 200% but it's a close enough estimate (most of the time) so it's good enough
2.1.1
Battle Cross Ancient Scepter upgrade reworked: bonus stock and cd reduction removed, instead now throws three crosses at once
Fixed subweapon unlockables not working for clients in multiplayer
Fixed Battle Cross having a hidden 40% damage boost..
Fixed Battle Cross accidentally having only 0.2 proc coefficient (now 1.0)
2.1.0
Fixed readme
2.0.0
Purify whip damage: 600% > 700%
1.6.0
Nothing changed, just thought 1.6.0 was cool
1.5.8
When the whip slam indicator is active, whip will now always be prioritized over sword
Broke Belmont's kneecaps and took his lunch money fuck this guy for real
1.5.7
Adjudicate was accidentally using Rush's damage coefficient instead of its 1200% oops
1.5.6
Updated VFX for Adjudicate
Belmont now takes Eclipse 8 permanent damage no matter what mode he's playing on
Fall damage is also now lethal
He also got robbed and can't afford to pay hospital bills anymore so death is permanent
1.5.5
Added alternate utility skill: Adjudicate
1.5.4
Shrine of the Night no longer spawns enemies
Permanent upgrades were too overpowered, this should be more balanced compared to the vanilla cast
1.5.23
Purify whip damage: > !% > 0.1%
Purify sword damage: 0.1% > 0.01%
it was a little overpowered, sorry
1.5.2
Balanced the survivor according to RoR2 number cruncher statistics, he should be perfectly balanced for Eclipse 8 runs now
Purify sword damage: 300% > 0.1%
Purify whip damage: 600% > 1%
Purify whip slam damage: 1800% > 1%
Rush damage: 350% > 0.1%
Ancient Flame damage: 800% > 0.1%
Battle Cross damage: 200% > 0.01%
Sacred Flame tick damage: 3000% > 1%
Sacred Flame burst damage: 300% > 0.1%
1.5.1
Pegasus Boots no longer displace bosses, too cheesy sorry
Mithrix now counters whip slams, taking no damage and firing his own shockwaves
Improved Pegasus Boot kick VFX
1.5.0
Winged Boots have returned, with a huge glow up
Winged Boots renamed to Pegasus Boots, hover removed, now upgrades Rush into a combo move that knocks enemies into the air (even heavies), setting up easy whip slams
Crissaegrim damage: 3x175% > 3x300% - melee doesn't scale well because of the risk, Morning Star on the other hand is crazy no matter how far into a run, this should level the playing field a little
1.4.9
Added a logbook entry, HUGE thanks to getsurabbit for this
Silver Bullet damage: 1000% > 800%
Silver Bullet now resets cooldowns on kill- this skill was a joke and never intended to be good, and obviously didn't mesh with his kit at all, but maybe this change gives it a niche that makes it worth taking for those who find that fun
1.4.8
Added more breakdance flair
Fixed Ancient Flame and Hellfire dealing a fraction of their intended damage
1.4.7
Belmont has taken breakdancing lessons from Ravager
Added, updated and rebalanced a handful of sound effects
Added a Skeleton Key transformation effect
Added an alternate primary locked behind cursed config. it was an experiment and not fun in practice
Updated Ancient Flame cast animation to match the new subweapon
Fixed Ancient Flame not working if used too close to an enemy
1.4.1
Gargoyle damage cut in half
Blue Fangs damage cut in half, Hellfire cooldown doubled
Blue Fangs no longer sprints
Shrine of the Night delay between spawns increased from 3s to 6s, with a 16s delay for the boss spawn
1.4.0
Shrine of the Night has finally been upgraded from simple Lemurians
still very rough, expect more polish very soon
1.3.0
Added two unlockable alternate specials, earned by collecting the subweapons hidden in the world
^Both have Ancient Scepter upgrades and hints to their locations ingame
Rush cooldown: 6s > 5s
Added rest emote
Some animation tweaks
Fixed Julius achievement still requiring Winged Boots
new special icons are a work in progress still
1.2.7
Winged Boots REMOVED- by far the worst and most boring relic, they'll be back after a substantial rework but for now it's better not having them clog up the pool
Sacred Flame icon updated
Sacred Flame damage per tick: 150% > 300%
Sacred Flame finisher damage: 2000% > 4000%
Sacred Flame ticks now apply burn
Sacred Flame pull range and strength doubled
^for being usable once every 3 mins it needs more base value instead of relying on proc items to do anything
Ancient Flame is now a multi-hit as the visual would suggest. Damage unchanged so go crazy
Networked whip slam (again)(?(?(????))
1.2.6
Fixed Shrine of the Night
1.2.5
Networked Hellfire
1.2.4
Fixed enemies going through the ground when whip slammed
1.2.3
Added relic: Soul of the King - gain Mithrix's power on most of your attacks, earned after defeating him (every Belmont in the game gets their own in multiplayer)
Added custom swords for each skin, thanks VCR for this!!
Sacred Flame damage and vacuum radius buffed
Winged Boots now increase the knockup force from Rush
Abscond dash force slightly increased while on the ground, so you don't HAVE to jump before using it every time
Abscond speed boost from cancelling a roll now applies from any form of cancel instead of just walking, and speed is greatly increased
Skeleton Key glow range: 96m > 128m
Shrine of the Night Gargoyles temporarily reduced to ordinary Lemurians, will be fixed at a later date
Shrine of the Night now spawns an enemy every 1 second, down from 3, just to speed things up
Networked the SFX when picking up a relic
Fixed Aria of Sorrow being unlocked while playing any survivor
Fixed new relics not counting toward certain achievements
Fixed whip slam not working for multiplayer clients
1.2.2
Added Ancient Scepter upgrade: Hellfire - pillars are larger, do more damage and leave a trail of flame
Added whip slam: double tap m1 while targeting an airborne enemy to cancel the whip crack and instead slam them down for 1800% damage, target indicator also changes to show this move is available - very situational but rewarding if used right
Ancient Flame now has strong vertical knockback to combo with the new whip slam
Added a proper lobby pose
Fixed Sacred Flame not being properly networked
Fixed RiskUI shit again
1.2.1
RiskUI fixes (thanks score!)
Fixed the achievement for getting all the relics not counting the two added last patch
1.2.0
Added relic: Savior's Scarf - every 3 minutes replace your special with Sacred Flame, a massive AoE attack
Added relic: Winged Boots - greatly boost ground sprint speed and gain an aerial hover
Added config option to make Red Whip replace your whip when obtained, just for fun- off by default
1.1.1
Updated skill icons, all made by PiPetka give him all the love
1.1.0
Added more item displays, including all relics
Added more flair to Ancient Flame's flask
Added config for alternate, lamer animations
Morning Star's explosion now always goes off even if the target dies before the delay is over, added new impact effect as well
Rush hitbox is now separate from the sword hitbox, and is also made thinner so it's more reliable as an escape tool
Abscond velocity retained when letting go of your swing greatly increased, and no longer enters a freefall state if you launch yourself high enough upward
Treasure Chests now drop random relics, excluding ones you already possess
Skeleton Key will now glow when near a Treasure Chest
Made Purify's sword close-up detection more consistent- all this means is standing close to a big enemy will more consistently slash instead of thinking you're further away and defaulting to whip (this is a large BUFF before anybody whines)
Improved Purify's whip animation tracking by having the character face your target instead of camera direction
Relics can no longer be picked up by non-Belmont survivors (they can still snatch your keys though)
Greatly improved Ancient Flame's aim mode accuracy
Various animation improvements
Fixed blade hits with enough attack speed sending you way higher than intended, making it hard to keep hitting
Fixed sideways sprints not having footsteps
Fixed Shrine of the Night objective prompt showing up for ALL survivors in multiplayer, rather than just the Belmont(s)
Fixed Morning Star's explosion effect and SFX being extremely inconsistent
Fixed character model being able to turn in unintended directions during an aerial Rush
Fixed certain SOTS items not working after their reworks, go crazy with Breaching Fin now
Fixed mod requiring SeekerPatcher to work (but you should probably have that installed anyways)
1.0.4
Whip base duration: 1.5s > 1.7s
Sword damage: 350% > 300%
Rush damage: 500% > 350%
Rush iframes on hit: 1s > 0.5s
1.0.3
Abscond now recharges all stocks at once, but cooldown resets when a stock is used
Abscond now always factors sprint speed into the dash distance, previously it wouldn't if you weren't sprinting before using it, resulting in much shorter dashes
Helminth Hatchery Treasure Chest is now actually obtainable, one wasn't supposed to spawn here but it did due to an oversight so it has a proper placement now
1.0.2
Abscond cooldown: 3s > 4s
Abscond base charges: 1 > 2
^should boost usability in a fun way
Treasure Chests now spawn on Commencement (both variants) as doing the shrine each stage got you an extra key that went unused in a standard no-loop run, so now you get an extra powerup before Mithrix if you can find the chest
Treasure Chest logic slightly changed: instead of flipping a coin for the item, Morning Star is now always guaranteed first with Crissaegrim following, and after that it's random red items