ReduceRecycler
Sets Recycler cooldown to instant and adds the cooldown to the run timer.
I have not tested this in multiplayer, but users have reported that it works as of 1.1.3.
Changelog - 1.3.0
- Add config option to dynamically enable/disable mod
- Implement cooldown reset options:
- After Use: cooldown is reset and time is added after rerolling an item
- Before Use: cooldown is reset and time is added before rerolling an item
For the full changelog, see:
Credits
- Boof, for initial mod concept and in-game general/edge-case testing
Configuration
- Whether or not no-cooldown should apply only after teleporter
- Cooldown refresh strategy:
- After Use: cooldown is reset and time is added after rerolling an item
- Before Use: cooldown is reset and time is added before rerolling an item
Issue Reporting and Suggestions
Contact me on Discord (quasikyo) or submit a new issue here.
FAQ
Does the time added to the run timer reflect any equipment cooldown reduction (e.g., fuel cells, Gesture)?
Yes.
If I have multiple fuel cells, will the mod only activate when the last charge is used?
Yes.
Does the config option work in stages without a teleporter (Hidden Realms, Void Fields, Commencement)?
Yes, but enabling the config option will simply make the Recycler behave as normal.