Risk of Rain 2
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
2 weeks ago
Downloads
716
Size
116KB

Sprint Improvements

Sprint changes only when you want it to: skills no longer switch it on while you walk, your sprint toggle survives stopping, strafing, skills and stuns, and you can choose between toggle, hold and always-on sprint.

Features

  • No forced sprint. In the normal game some skills switch sprint on even when you were walking. Mercenary's dash, for example, then goes further and leaves you sprinting afterwards. With this mod, a dash started while walking keeps your walking speed and you keep walking.
  • Sprint stays toggled. Once you toggle sprint on, it stays on until you press sprint again, also on the next stage and after a revive. Stopping, moving sideways or backwards, skills that cancel sprint (Mercenary's Whirlwind, Commando's pistols, ...) and stuns only pause it; it comes back by itself afterwards.
  • Sprint modes. Keep the normal toggle, or switch to Hold (sprint while you hold the key) or Always (always sprint when you can; hold the key to walk).

Works for every survivor.

Details

With the default settings:

  • Forced sprint is blocked for Mercenary's Blinding Assault, Focused Assault and Eviscerate, Commando's Tactical Dive and Tactical Slide, Huntress's Blink and Phase Blink, Acrid's leaps, Artificer's Ion Surge, Bandit's Smoke Bomb, MUL-T's Transport Mode, Void Fiend's Trespass, CHEF's Roll and Oil Spill, Loader's gauntlets, False Son's Step of the Brothers, Seeker's Sojourn and Reprieve, Drifter's Repossess, Junk Cube and Tornado Slam, and Operator's Ascent Protocol. When you want to sprint, these skills work as in the normal game: in Toggle mode your toggle is on (also while sprint is paused) or you turn it on during the skill; in Hold mode you hold the key; in Always mode you don't.
  • After a skill or stun, sprint comes back 0.15 s after it has finished and you've let go of the skill's button. Holding the button keeps sprint paused only while it can use the skill again, so holding fire doesn't flicker between shots. Sprint never comes back in the middle of a skill that sprinting would interrupt.
  • When you stop, or move sideways or backwards from where you aim, you walk as in the normal game, but sprint comes back as soon as you move forward again.
  • In Toggle mode you can press sprint at any time, also while you stand still or use a skill:
    • Toggle off: it turns on. You sprint straight away if the normal game would let you (moving forward), which can cancel a skill such as Railgunner's scope as usual; otherwise sprint starts as soon as it can.
    • Sprinting: the toggle turns off and sprint stops, or right after the skill if a skill such as a dash keeps you sprinting.
    • Toggle on but sprint paused (a skill, a stun, stopping or strafing): moving forward, the press works like turning the toggle on (you sprint straight away if you can, which can cancel a skill) and the toggle stays on. Standing still or moving sideways or backwards, it turns the toggle off.
  • In Hold mode, pressing the key sprints straight away as in the normal game, so it can cancel a skill the same way. In Always mode sprint never cancels a skill: it comes back once the skill has ended.

Side effects

  • Skills that sped up because of the forced sprint use your walking speed if you weren't sprinting: Mercenary's dashes, MUL-T's Transport Mode, CHEF's Roll and Drifter's Tornado Slam are shorter or slower than in the normal game, and CHEF's Oil Spill drops its oil less often. Sprint first to get the full effect.
  • Sprint bonuses (Energy Drink, the sprint field of view, ...) don't apply during those skills unless you sprint.
  • You no longer end up sprinting after a dash, roll or blink you started without sprinting.

Auto-sprint mods

An auto-sprint mod such as RTAutoSprintEx sets the sprint input after this mod does, so while it auto-sprints, it decides when you sprint, and skills can switch sprint on whenever it holds the sprint input. Use either its auto-sprint or this mod's Hold and Always modes, not both. A mod that sets your character's sprint state directly, outside the normal movement code, is treated like a skill.

Settings

In BepInEx/config/revor.SprintImprovements.cfg, or in game under Settings → Mod Options → SprintImprovements when Risk of Options is installed.

  • Enabled (default true): master switch. Off gives you the normal game's sprint and ignores SprintMode. Turning it on or off turns BlockForcedSprint and KeepSprintToggled on or off with it; turning either of those on, or choosing Hold or Always, turns it back on.
  • BlockForcedSprint (default true): skills don't switch sprint on when you don't want to sprint. Off: they do, as in the normal game.
  • KeepSprintToggled (default true): Toggle mode only. Sprint stays toggled until you press sprint again, also on the next stage and after a revive; stopping, strafing, skills and stuns only pause it. Off: the normal game's toggle, which those things switch off.
  • SprintMode (default Toggle): Toggle, Hold or Always. Hold and Always always pause sprint for skills, stuns, stopping and strafing and resume it afterwards.

Multiplayer

Client-side: it only changes your own character, with your own settings, so only the players who want it need to install it; the host doesn't. As a client, after it blocks a skill's forced sprint it tells the host that you aren't sprinting, so the host doesn't keep showing you as sprinting.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.