MinerUnearthed
- Adds the Miner from Risk of Rain 1, a ground up rewrite of the original Miner Mod by Gnome
- Fully multiplayer compatible and with more content planned
- Has completed item displays, including some modded items



join the discord to share feedback/bugs- https://discord.gg/HpQB9fC
or ping/dm me- @rob#2365
Overview
Go read the original mod's readme as the gameplay is the same for the most part
Known Issues
- Teleporter particles are big
Credits
Gnome - Made the original Miner mod, a great base to work off of
fuu - Made the Miner model
PapaZach - Skill icons
Jot - Animations
Changelog
1.3.5
- Fixed infinite adrenaline bug because I can't code apparently
- Pickaxe/visor glow now transitions smoothly just like the adrenaline animations
- Fixed inaccurate Drill Charge description
1.3.4
- Nerfed Life Savings interaction- now requires a minimum of 3 gold earned to count towards adrenaline stacks
-- Goal isn't to kill the interaction but to stop it from breaking runs so easily with just one stack
- Reverted Crack Hammer sound
- Added config for primary damage and secondary damage/cooldown
- Tweaked adrenaline animations
- Fixed adrenaline visuals no longer working for clients
1.3.3
- Fix an issue with Backblast
1.3.2
- Adrenaline visuals now transition smoothly
- Locked alt skills behind challenges
- Changed Tundra skin unlock to reaching Rallypoint Delta in under 8 minutes
- Added Puple skin back
- Fixed emotes giving adrenaline stacks
1.3.1
- Miner is now locked- can be force unlocked via config
- Updated portrait
- Added some more adrenaline eye candy
1.3.0
- More animation work
- Finished item displays and added display rules for Siv's Items and Aetherium
- Added an upgraded special for ClassicItems' Ancient Scepter- Falling Comet: Jump into the air, shooting a wide spray of explosive projectiles downwards for 30x90% damage total, then fall downwards creating a huge blast on impact that deals 1500% damage and ignites enemies hit.
- Added a new skin(must be enabled via config)
- Added a ton of visual feedback for adrenaline passive
- Gouge moved to default primary slot, added a stacking armor debuff that's soft capped by attack speed
- Updated Drill Charge and Crack Hammer VFX
- Crack Hammer cooldown lowered to 4s, damage lowered to 2x200%, hitbox size decreased to stop accidentally getting caught on enemies
- Lowered To The Stars projectile count to 30
- Buffed Backblast damage to 600%
- Improved Cave In's reliability
- Added two emotes, bound to 1 and 2 by default
- Updated character portrait
1.2.0
- Cleaned up animations
- Updated Molten skin
- Lowered Crush damage to 225%
- Added alternate primary, secondary and utility skills
- Added some extra skins, must be toggled on via config
- Added configuration for Gold Rush passive
- Fixed Backblast effect sometimes not appearing
- Fixed Resonance Disc's item display
1.1.0
- Nerfed passive attack speed
- Reduced Crush duration, buffed air stall slightly
- Increased projectile size on To The Stars to help with hitting smaller enemies
- Fixed compatibility with Aatrox
- Added agile keyword to Crush
- Added a couple more display rules and some visual tweaks
- Properly anchored picks to the hands
1.0.0
Future Plans
- Alt special
- Skills++ support