MonsterVariants
- Adds a couple rare, powerful and unique monster variants for those seeking more difficulty in their runs
- There are no upsides, it's purely for the difficulty spike
- Should be fully multiplayer compatible




Current Variants
Only adds 5 variants for now, however many more are planned
Monsters can spawn with multiple modifiers (if applicable)
Armored Beetle (10% chance)
- 150% size
- 300% health
- +20 armor
Flamethrower Lemurian (2% chance)
- 3000% attack speed
- 80% damage
Nuclear Jellyfish (5% chance)
- 30% movement speed
- 50% attack speed
- 300% size
- 500% health
- +10 armor
- 300% damage
Full-Auto Golem (4% chance)
- 800% attack speed
- -20 armor
Titanlet (2% chance)
- 250% size
- 400% health
- 20% movement speed
- 150% damage
Known Issues
- None so far, please report if any are found!
Future Plans
Better visual clarity and more unique effects
Lots more variants planned
Changelog
1.0.1
- Added configurable spawn rates
1.0.0