MonsterVariants
- Adds a couple rare, powerful and unique monster variants for those seeking more difficulty in their runs
- There are no upsides, it's purely for the difficulty spike
- Spawn rates fully configurable
- Well documented, easy to understand backend that supports mesh swaps, texture swaps, skill replacements, custom inventories and more! Adding a new variant is as simple as one line of code




Current Variants
Monsters can spawn with multiple modifiers (if applicable)
Suggestions for more always welcome!
Armored Beetle (10% chance)
- 150% size
- 300% health
- +20 armor
Speedy Beetle (30% chance)
Flamethrower Lemurian (2% chance)
- 3000% attack speed
- 30% damage
Badass Lemurian (2% chance)
Nuclear Jellyfish (5% chance)
- 85% movement speed
- 75% attack speed
- 150% size
- 500% health
- +20 armor
- 600% damage
- Larger blast radius, applies Cripple debuff
Spectral Jellyfish (4% chance)
M.O.A.J (2% chance)
- 400% size
- 4000% health
- 40% movement speed
- +80 armor
- Spawns 5 Jellyfish on death
Cursed Jellyfish (1% chance)
- 3 Red Whips
- 2 Runald's Bands
- 1 Crowbar
Infernal Wisp (2% chance)
- 3 Brilliant Behemoths
- 100% crit
Full-Auto Golem (4% chance)
- 800% attack speed
- 80% damage
- -20 armor
Titanlet (2% chance)
- 250% size
- 400% health
- 50% movement speed
- 300% damage
Overcharged Golem (2% chance)
- All health is converted to shields
Speedy Bison (30% chance)
Albino Bison (4% chance)
- 125% size
- 300% health
- +20 armor
Beetle Guard Brute (25% chance)
- 110% size
- 200% health
- 50% movement speed
- 90% attack speed
- 140% damage
- +10 armor
Clotted Imp (5% chance) - by Syme
- 80% size
- 80% health
- 2 Hardlight Afterburners
- 4 Lens Makers Glasses
- 1 Shatterspleen
Artillery Vulture (3% chance) - by Syme
- 125% size
- 400% attack speed
- 50% damage
- +100 armor
- 3 Clovers
- 1 ATG
- 3 Brilliant Behemoths
Colossal Titan (2% chance)
- 300% size
- 300% health
- 50% movement speed
- 200% damage
- +50 armor
Golemlet (2% chance)
- 30% size
- 500% movement speed
Known Issues
- Spawns are not synced in multiplayer
Future Plans
Sync variant spawns in multiplayer
Better visual clarity and more unique effects
Custom spawn sound for certain variants
Lots more variants planned
Changelog
1.2.0
- Fixed a stupid mistake causing half the variants not to spawn and Nuclear Jellies to spawn 5x as much- thanks Syme for fixing!
- Cleaned up code some more, some bugfixes, more modularization and implemented skill replacements
- Nuclear Jellyfish size: 300% > 150%
- Nuclear Jellyfish movement speed: 75% > 85%
- Nuclear Jellyfish health: 1000% > 500%
- Nuclear Jellyfish armor: +50 > +20
- Nuclear Jellyfish blast radius increased, now applies cripple
- Added variant: Badass Lemurian
- Added variant: M.O.A.J.
- Added variant: Speedy Bison
- Added variant: Albino Bison
- Added variant: Clotted Imp(made by Syme!)
- Added variant: Artillery Vulture(made by Syme!)
- Added variant: Colossal Titan
- Added variant: Golemlet
- Added a secret variant
1.1.0
- Added variant: Speedy Beetle
- Added variant: Beetle Guard Brute
- Added variant: Overcharged Golem
- Added variant: Cursed Jellyfish
- Added variant: Spectral Jellyfish
- Added variant: Infernal Wisp
- Armored Beetle size: 150% > 135%
- Titanlet movement speed: 20% > 50%
- Titanlet damage: 150% > 300%
- Nuclear Jellyfish movement/attack speed: 50% > 75%
- Nuclear Jellyfish bonus armor: 20 > 50
- Refactored code and linked repo to make adding variants easy even with zero programming experience
1.0.2
- Fixed the damage multipiler using the same value as the attack speed multiplier, causing Flamethrower Lemurians to have 4000% damage
- Lowered Flamethrower Lemurian damage multiplier to 30%
- Lowered Full-Auto Golem damage multiplier to 80%
- Increased Nuclear Jellyfish health multiplier to 1000%, added 10 more armor
1.0.1
- Added configurable spawn rates
1.0.0