PlayableTemplar
- Adds the Clay Templar with rebalanced stats and all new skills as a playable survivor
- Now includes a toggleable Clay Man enemy

ping me in the modding discord for any feedback/bugs- @rob#2365
Known Issues
- Milky Chrysalis and Crowdfunder don't work due to lack of item displays
- Using Ocular HUD and then primary will give permanent crit even after the buff times out
- Elder Lemurian attacks currently launch the Templar up just as Bazooka does, however there's a config option to disable the mechanic until I find a fix
Changelog
1.6.1
- Added even MORE configuration
- Fixed and reworked tar ignite mechanic
- Igniting tarred enemies now makes an explosion that stuns, deals 1/4 the damage of the hit that procced it, and ignites nearby tarred enemies
- Also applies a new debuff, Scorch, that reduces armor by 25 and prevents explosions from being procced while active
- Added Clay Man as a new toggleable enemy spawn, off by default- acts as a cheaper, weaker Beetle Guard pretty much
- Their only skills are a basic melee attack and a leap
- Hopefully fixed networking issues on Bazooka and Clay Bomb
- Added a toggle to give enemy Clay Templars the new loadout, have fun getting shotgunned to death
1.6.0
- Added a lot of new configuration
- Minigun armor bonus changed to 50, increasing to 75 and granting knockback resistance while standing still
- Reduced Minigun damage from 35% to 30%
- Reduced Tar Rifle damage from 60% to 50%, reduced fire rate
- Reduced Bazooka damage from 1000% to 800%
- Reduced Bazooka Mk.2 damage from 750% to 500%
- Added ignite mechanic to Bazooka- accidentally left the tooltip in last version while the mechanic itself wasn't functional
- Added more skill icons
- Added an option to disable Weapon Swap for those who find the skill overpowered
- Be prepared for the Random Jellyfish Event
1.5.1
- Added rocket jump
- Minigun top speed increased from 135% to 150%
- Minigun damage reduced from 40% to 35%
- Minigun bonus armor reduced from 200 to 75
- Tar Rifle fire rate decreased
- Some more skill icon polish
- Added new Clay Bomb VFX
- Sidestep updated, no longer cancels sprint and movement logic has been tweaked a bit
- Sidestep cooldown reduced to 5s from 8s
- Base health increased from 160 to 200
- Base damage reduced from 15 to 12
- Damage per level reduced from 3 to 2.4
- Updated description
1.5.0
- Added a new VERY IMPORTANT config option
- Updated skill icons
- Updated character color
- Minigun now grants bonus armor while firing
- Renamed default special to Bazooka
- Bazooka damage increased from 750% to 1000%
- Bazooka radius increased from 8 to 16
- Added new Bazooka VFX and cleaned up hitbox
- Bazooka can now be held, and is fired by releasing the special key
- Base crit chance changed to 1 from 0, matching all other survivors
- I cannot stress enough how important the new config option is
1.4.2
- Minigun fire rate scaling changed from 50-150% to 75-135%, ramp up speed halved
- Minigun damage reduced from 50% to 40%, proc coefficient reduced from 0.6 to 0.5
- Blunderbuss recharge time reverted to 2.5s, damage increased from 4x80% to 4x100%
1.4.1
- Primary attack speed bug fixed
- Minigun fire rate now ramps up over time, starting at 50% the original amount and scaling up to 150%
- Minigun proc coefficient changed to 0.6
- Tar Rifle proc coefficient changed to 1
- Tar Rifle spin up removed
- Blunderbuss pellet count reduced from 12 to 4, recharge time decreased from 2.5s to 2s, spread decreased
1.4.0
- Lots of overall polish
- Added some custom skill icons and a new portrait more consistent with other survivors
- Fixed camera params
- Added recoil effect to primary fire
- Primary tooltips now use accurate, non bs numbers
- Primary damage rebalanced, not quite sure how much this affects him so any feedback is helpful
- Tar Rifle damage per shot increased, fire rate decreased, startup time decreased, accuracy slightly decreased, no longer slows movement, new VFX
- Clay Bomb heavily buffed and slightly reworked
- Added heavily WIP secondary- Blunderbuss
- New specials- Rocket Launcher and Weapon Swap
- Rocket Launcher fires a rocket that explodes and deals a bit of damage
- Weapon Swap cycles through primary weapons, a bit buggy but works for now
- Removed borrowed skills
1.3.0
- Changed size to match other survivors, this allows him to open the Legendary Chest on Abyssal Depths as well as access the Artifact Portal
- Rebalanced base stats to match that of other survivors
- Added doppelganger stuff
- Added Railgun primary
- Added Shotgun primary
- Added more config options, including one that reverts his size
- Added experimental new special, still not quite sure what I want to do with this skill
- Reworked alt primary
- Sidestep cooldown increased to 8s, now holds 2 charges
1.2.1
- Added configuration options
- Buffed default secondary
1.2.0
- Added crosshair functionality
- Renamed skills because i'm an idiot apparently
- New secondary and special
- Minigun damage increased
- Precise Minigun damage decreased
1.1.2
- Fixed ingame name being "???"
1.1.1
- 40 proc coeff was probably a bit too much, reverted
1.1.0
- Removed useless accidental minirpc dependency, oops
- Added another alternative m1 with more precise aim
- Increased m1 proc coefficient
- Slightly improved base stats
- Increased size
1.0.0
##To Do
- Better skill icons
- Make rocket deal bonus damage and ignite enemies inflicted with tar
- Make new rocket VFX
- Polish blunderbuss
- Finish weapon swap, add UI functionality
- Item displays at some point maybe?