PlayableTemplar
- Adds the Clay Templar with rebalanced stats and all new skills as a playable survivor
- Includes a toggleable Clay Man enemy

ping me in the modding discord for any feedback/bugs- @rob#2365
Known Issues
- Milky Chrysalis and Crowdfunder don't work due to lack of item displays
- Using Ocular HUD and then primary will give permanent crit even after the buff times out
- Tar Rifle won't apply the debuff in multiplayer
- Clay Men can't be targeted by anything, and can't be hit by clients in multiplayer
Changelog
1.7.1
- Forgot to include the dll for last update oops
1.7.0
- Rewrote Railgun, added ignite effect
- Lots of Clay Man polish:
- Fixed sprinting animation
- Improved Slash hitbox
- Added a full loadout for the Clay Man survivor, unpolished but functional
- Added character select animation
- Primal Leap can now be cancelled into Slash
- Secondary is unfinished but kinda works for now?
1.6.6
- Improved Clay Bomb's throw angle/force and added an animation
- Moved Sidestep to the default utility slot, making Tar Blast the alternate
- Minigun damage reverted back to 30%
- Minigun spread increased
- Tar Rifle proc coefficient reduced to 0.8 from 1.0
- Scorched armor debuff increased from 35 to 40
- Fixed Clay Bomb and Bazooka networking FOR REAL this time
- Tweaked Clay Man a bit:
- Removed the survivor death sound
- Added a leap sound
- They now properly face the direction they're jumping
- Now restricted to certain stages
- Added literally nothing else I swear :_)
1.6.5
- Added new skill icons by CRAB!
- Clay Bomb now has interrupt priority over primary
- Fixed Clay Bomb and Bazooka networking issues
- Fixed another mistake in the survivor description
- Fixed most Weapon Swap bugs hopefully
- Fixed bug with Elder Lemurian fireballs using rocket jump logic
- Fixed menu animation
- Nerfed Clay Man damage and health
- Minigun damage reduced to 25%
- Minigun proc coefficient reduced to 0.4
- Minigun max bonus fire rate reduced to 135%
- Minigun armor bonus increased to 75, 100 while stationary
- Sidestep cooldown increased to 7s
- Clay Bomb proc coefficient reduced to 0.8
- Bazooka proc coefficient reduced to 0.8
- Scorch armor reduction increased from 25 to 35
1.6.3/1.6.4
1.6.2
- Fixed a typo causing Minigun to not function properly
- Fixed a mistake in the survivor description
1.6.1
- Added even MORE configuration
- Fixed and reworked tar ignite mechanic
- Igniting tarred enemies now makes an explosion that stuns, deals 1/4 the damage of the hit that procced it, and ignites nearby tarred enemies
- Also applies a new debuff, Scorch, that reduces armor by 25 and prevents explosions from being procced while active
- Added Clay Man as a new toggleable enemy spawn, off by default- acts as a cheaper, weaker Beetle Guard pretty much
- Their only skills are a basic melee attack and a leap
- Hopefully fixed networking issues on Bazooka and Clay Bomb
- Added a toggle to give enemy Clay Templars the new loadout, have fun getting shotgunned to death
1.6.0
- Added a lot of new configuration
- Minigun armor bonus changed to 50, increasing to 75 and granting knockback resistance while standing still
- Reduced Minigun damage from 35% to 30%
- Reduced Tar Rifle damage from 60% to 50%, reduced fire rate
- Reduced Bazooka damage from 1000% to 800%
- Reduced Bazooka Mk.2 damage from 750% to 500%
- Added ignite mechanic to Bazooka- accidentally left the tooltip in last version while the mechanic itself wasn't functional
- Added more skill icons
- Added an option to disable Weapon Swap for those who find the skill overpowered
- Be prepared for the Random Jellyfish Event
1.5.1
- Added rocket jump
- Minigun top speed increased from 135% to 150%
- Minigun damage reduced from 40% to 35%
- Minigun bonus armor reduced from 200 to 75
- Tar Rifle fire rate decreased
- Some more skill icon polish
- Added new Clay Bomb VFX
- Sidestep updated, no longer cancels sprint and movement logic has been tweaked a bit
- Sidestep cooldown reduced to 5s from 8s
- Base health increased from 160 to 200
- Base damage reduced from 15 to 12
- Damage per level reduced from 3 to 2.4
- Updated description
1.5.0
- Added a new VERY IMPORTANT config option
- Updated skill icons
- Updated character color
- Minigun now grants bonus armor while firing
- Renamed default special to Bazooka
- Bazooka damage increased from 750% to 1000%
- Bazooka radius increased from 8 to 16
- Added new Bazooka VFX and cleaned up hitbox
- Bazooka can now be held, and is fired by releasing the special key
- Base crit chance changed to 1 from 0, matching all other survivors
- I cannot stress enough how important the new config option is
1.4.2
- Minigun fire rate scaling changed from 50-150% to 75-135%, ramp up speed halved
- Minigun damage reduced from 50% to 40%, proc coefficient reduced from 0.6 to 0.5
- Blunderbuss recharge time reverted to 2.5s, damage increased from 4x80% to 4x100%
1.4.1
- Primary attack speed bug fixed
- Minigun fire rate now ramps up over time, starting at 50% the original amount and scaling up to 150%
- Minigun proc coefficient changed to 0.6
- Tar Rifle proc coefficient changed to 1
- Tar Rifle spin up removed
- Blunderbuss pellet count reduced from 12 to 4, recharge time decreased from 2.5s to 2s, spread decreased
1.4.0
- Lots of overall polish
- Added some custom skill icons and a new portrait more consistent with other survivors
- Fixed camera params
- Added recoil effect to primary fire
- Primary tooltips now use accurate, non bs numbers
- Primary damage rebalanced, not quite sure how much this affects him so any feedback is helpful
- Tar Rifle damage per shot increased, fire rate decreased, startup time decreased, accuracy slightly decreased, no longer slows movement, new VFX
- Clay Bomb heavily buffed and slightly reworked
- Added heavily WIP secondary- Blunderbuss
- New specials- Rocket Launcher and Weapon Swap
- Rocket Launcher fires a rocket that explodes and deals a bit of damage
- Weapon Swap cycles through primary weapons, a bit buggy but works for now
- Removed borrowed skills
1.3.0
- Changed size to match other survivors, this allows him to open the Legendary Chest on Abyssal Depths as well as access the Artifact Portal
- Rebalanced base stats to match that of other survivors
- Added doppelganger stuff
- Added Railgun primary
- Added Shotgun primary
- Added more config options, including one that reverts his size
- Added experimental new special, still not quite sure what I want to do with this skill
- Reworked alt primary
- Sidestep cooldown increased to 8s, now holds 2 charges
1.2.1
- Added configuration options
- Buffed default secondary
1.2.0
- Added crosshair functionality
- Renamed skills because i'm an idiot apparently
- New secondary and special
- Minigun damage increased
- Precise Minigun damage decreased
1.1.2
- Fixed ingame name being "???"
1.1.1
- 40 proc coeff was probably a bit too much, reverted
1.1.0
- Removed useless accidental minirpc dependency, oops
- Added another alternative m1 with more precise aim
- Increased m1 proc coefficient
- Slightly improved base stats
- Increased size
1.0.0
##To Do
- UI functionality for weapon swap
- Item displays?
- Custom sounds for Clay Men