


A few quality of life changes to make the Void Fields less boring and grindy. Fully configurable!
All players are healed to full health whenever you begin a round, to save valuable time spent waiting for regen or Bungus heals. The amount you heal can be configured.
Every enemy spawns with the frenzied buff for 3 seconds, making encounters much more tense. Should also help melee enemies actually reach you at a decent pace. Frenzy amount is configurable.
Certain enemies, listed below, get double the frenzy duration. The intent is to help them actually reach you within a reasonable time so you're not left sitting around waiting for something to happen.
Killing enemies inside the cell charges it faster, encouraging aggression over survival. Configurable.
By default, all players are revived after the final cell is completed, allowing them to pick up their loot and not be left behind while one player gets it all. This can be changed via config to revive them at the start of every round, or to disable it.
Prevents hidden realms from dropping items with the Artifact of Sacrifice in order to prevent infinite farming from breaking the game. This applies to every hidden realm including the Artifact Reliquary. Can be toggled off in config.
This change is just merging my other mod, SacrificeFix, but the two are compatible together if for some reason you want to run them both.
The most commonly suggested change has been to decrease the amount of cells, but due to the way the event is coded this can't be cleanly done without completely rewriting it and breaking compatibility with everything- including my own changes. So unfortunately that won't be happening.
None, suggestions are welcome
1.0.2
1.0.1
1.0.0