RBCKA PerModpack
Personal modpack for friends. Essentially Vanilla +.Required mods (26)
This package requires the following packages to work.Improve enemy health bar visibility in combat. Fully configurable.
Version:1.0.0
Minimize loss of air control, due to high velocity and similar effects.
Version:0.1.6
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Version:5.4.2121
1.0.3 - Fixed for SOTS | Turns the healthbar yellow and text to IMMUNE when invincible.
Version:1.0.3
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Version:1.14.4
A mod to simply change the time exchange interactions happen, letting you have faster printers, faster scrappers, and faster shrines of chance!
Version:1.1.4
Fixes attacks not always aiming where your crosshair is. Also known as the "Pierce Bug".
Version:1.2.7
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Version:1.2.1
Displays how much damage Collapse will deal on your health bar.
Version:1.5.1
Fixes looping sounds sometimes not ending and playing indefinitely. Clientside.
Version:1.1.1
Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack
Version:1.3.3
Fixes the Helminth Hatchery speed tunnels not working for CHEF/Void Fiend/others.
Version:1.0.0
Saves your progress at the start of the stage so you can load later
Version:2.13.3
At the end of each stage, StageRecap shows all the interactables on the stage and how many you’ve collected. This helps players improve at full looting stages.
Version:1.4.0
Fixes console spam from Genesis Loop when playing with certain custom skins and survivors. Client-side and Vanilla-compatible!
Version:1.0.0
Aims to fix skins using dynamic bones that were broken after the optimisation update, as well as some other standard skinbuilder skins.
Version:1.0.7
Fixes items dropping out of bounds by respawning them on the nearest ground node. Updated for SOTS
Version:1.0.1
