
SNFBJG Modpack
All the mods currently used by the Saturday Night Fumble Bumble Jumble Gumble, formerly `Bhe BBB`. Please direct complaints to [REDACTED].That's not how you gamble.
Modpack built to still kinda be RoR2, but with a little bit more content to keep it fresh. and also thiccify which is decidedly unfresh
Be careful while updating! Some mods have specific version numbers to fix bugs, and blindly updating all may break things. Current fixed-version mods:
- MoonstormSharedUtils v0.3.0 (using LiT and v0.4.0 of MSU, the latest as of writing, breaks visual item pickups- you still get the items, but you dont get the notification and the item stays.)
Changelog
0.1.0 - Hey, this pack seems pretty cohesive now, I'm liking this- enough to increment the minor version number, hell yeah.
- Tracked down what was goin' on with MoonstormSharedUtils, apparently v0.4.0 with LiT is broken, but v0.3.0 works fine. Be careful while updating!!
- Added HIFU Variants- now all monsters have a chance to spawn in with some fun attributes, mixing up gameplay a little. (Hopefully not too dramatically.)
- Added a few new item mods (including LiT!)
- removed crystal burden because that didnt do what I thought it did
- Switched to the Nightly build of Starstorm for that extra content- may switch back if it proves unreliable
- added a few unused enemies, like the Clay Man
0.0.9 - somehow MysticsRisky2Utils keeps activating and its annoying so it's GONE its OUTTA HERE
0.0.8 - MoonstormSharedUtils seems to be causing a conflict making item pickups fail visually (but you still get the effects)... may be fixed by updating to starstorm's nightly build, which uses the shared utils (dunno why the non-nightly doesnt), but for now it's been yeeted (alongside LostInTransit, which depends on MoonstormSharedUtils). Also I think I added the gunslinger on this version but I dont remember when I made that change
0.0.7 - oh i added chaos mode last update, which i thought was its own gamemode, but turns out its not so thats been yote
0.0.6 - added two new survivors (Paladin and House), a buncha new items (mostly old ROR1 items and some lunars), oh and now the level cap is 10000
0.0.5 - EliteVariety was causing some nasty synergy with higher player counts and difficulties, so it's been yeeted
0.0.4 - the same as 0.0.3, but i actually remembered to add the mod instead of just updating the readme
0.0.3 - too many gamers interested, so I needed to add TooManyFriends
0.0.2 - one of our gamers really likes them cheeks so I had to add Thiccify
0.0.1 - Inital test