0.1.7
- Changed
- Horizon Focus
- Statikk Shiv
- Total Damage On-Hit:
50% (+150% per stack) ⇒ 100% (+200% per stack)
- Added a visual notification when your equipment is replaced by Artifact of the Golden Spatula.
- Fixed a bug where Quicksilver's normal and radiant variants would bug when held together with the radiant conversion setting turned off.
- Fixed a bug where Bramble Vest and Hextech Gunblade stat tracking didn't account for minions with the item (i.e. Engineer).
- Fixed a bug with AlwaysArtifacts that caused the game to get stuck at 99%. No more golden name for now unfortunately.
- Removed some unnecessary hooks in the code.
0.1.6
- Added
- Artifact
- Artifact of the Golden Spatula: At the start of each stage, replace your current equipment with a Lucky Item Chest.
- Changed
- Sniper's Focus
- Now fires a missile for 50% TOTAL damage when procced at max distance.
- Added the ability to toggle whether or not Lucky Item Chest is consumed on use.
- Hellfire Hatchet now uses health instead of combined health to calculate it's on-hit damage and attack speed buffs.
0.1.5
- Added
- Equipment
- Lucky Item Chest: On use, spawn a pickup that grants TFT items.
- Fixed a bug where Statikk Shiv's damage proc received its own damage multiplier.
- Fixed a bug where Dragon's Claw and Sunfire Cape stopped working after 1 stage.
- Fixed config setup for Adaptive Helm.
- Fixed a few typos.
0.1.4
- Added default melee/ranged config support for Sandswept and Starstorm expansion packs.
- Changed
- Bloodthirster
- Cooldown:
20 seconds ⇒ 60 seconds
- Per Extra Stack:
40% max HP barrier ⇒ 20% max HP barrier
- Zhonya's Paradox
- Cooldown:
20 seconds, starts on activation ⇒ 40 seconds, starts after effect is over
- Now has SFX! This can be turned off in the config file if it gets annoying.
- Fixed a bug where Bloodthirster's health bar effect indicator was offset.
- Fixed a bug where Statikk Shiv didn't refresh its buff after completing modded stages.
- Fixed a bug where Radiant Archangel's Staff and Radiant Quicksilver didn't work unless the user was holding the non-radiant version.
- Replaced multiple FixedUpdate hooks with BaseItemBodyBehavior.
- Replaced all ContagiousItem hooks with an ItemRelationshipProvider.
- Fixed a few typos.
0.1.3
- Added
- Artifacts
- Zhonya's Paradox: Taking damage below a threshold causes you to become Gilded and invulnerable temporarily.
- Normals/Radiants
- Titan's Resolve: Taking or dealing damage grants a stacking damage multiplier.
- Warmog's Armor: Gain health.
- Fixed a bug with Horizon Focus' lightning strike not proccing on all types of Stun.
- Now no longer procs on Bosses.
- Fixed a few typos.
0.1.2
- Added
- Artifacts
- Sniper's Focus: Deal more damage to targets that are far away.
- Lightshield Crest: Periodically shield your lowest ally for a portion of your armor.
- Mittens: Become smaller and faster. You are immune to Burn, Anti-Heal, and Cripple.
- Normals/Radiants
- Hextech Gunblade: On-kill, heal your lowest ally for a fraction of their max health.
- There is now a toggle for Radiant auto-conversion when picked up. This will be on by default, because I like it that way.
- Fixed a bug with Horizon Focus' lightning strike object.
- Fixed a few bugs that occured when holding both Radiant and Normal variants of Dragon's Claw.
- Fixed a bug where Quicksilver's shield destroyed your FPS.
0.1.1
0.1.0
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