Risk of Rain 2
You are viewing a potentially older version of this package. View Latest Version
Install

Details

Date Uploaded
2 years ago
Downloads
8.5K
Size
47KB
Dependency string
skaldraf-HallowedMod-0.0.4

Hallowed Mod

This game is made as a counterparts of the existing Void items.

How does it work?

Hallowed items and Void items will try to contaminate each other. The newest item added to inventory will be the contaminator. Hallowed items can also corrupt the same normal items that its Void counterparts can.

List of the new items:

  1. Mirror Grass (CP of Void Clover): Duplicate items at the start of games.
  2. Glass-Maker's Magnifier (CP of Void Glasses): Chance to hit enemy twice. Counts as a crit.
  3. Ogre Cell (CP of Void Cell): Chance to cast equipment multiple times.
  4. Massless Knife (CP of Void Bleed): Give impending doom to hit enemy, with countdown that can be reduced with each hit.
  5. Fluttering Fungus (CP of Void Fungus): Heal player when they do not touch the ground.
  6. Living Robots (CP of Zoea [Void Yellow]): Spawn drones.
  7. Sacred Missiles (CP of Void Missile): Hurt yourself to launch missiles. Disabled on 90% health.
  8. E.G.O. (CP of Void Dio): Refuse to die once, overheal to keep alive.

Other contamination

Fire and Ice band now can contaminate Gravity band.

Notes

  • Every item still use its counterparts icon and stuffs ( IDK art and 3D modelling :( )
  • Items can be found with the void (from the same chest, etc)

Bugs

  • Nothing, as far as I know

Contact

Discord: imulki

Releases

0.0.4

  • Fix bug where Void Dio will not corrupt items that has Hallowed counterparts

0.0.3

  • Bugfixes

0.0.2

  • Introduce E.G.O.
  • Fire and Ice band now can contaminate Gravity band.
  • Change damage dealth by Massless Knife to 2000%
  • Ceil the Magnifier double hit chance to 90% to prevent infinite hit.

0.0.1

  • Mod Release
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.