Risk of Rain 2
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Date Uploaded
2 years ago
Downloads
8.5K
Size
49KB
Dependency string
skaldraf-HallowedMod-0.0.7

Hallowed Mod

This game is made as a counterparts of the existing Void items.

Disclaimer: This mod is made by only one coder, with minimal testing (usually I only tried to have a Run before releasing the mod). Expect some bug and broken code, especially if you played it with other mods.

How does it work?

Hallowed items and Void items will try to contaminate each other. The newest item added to inventory will be the contaminator. Hallowed items can also corrupt the same normal items that its Void counterparts can.

List of the new items:

  1. Mirror Grass (CP of Void Clover): Duplicate items at the start of games.
  2. Glass-Maker's Magnifier (CP of Void Glasses): Chance to hit enemy twice. Counts as a crit.
  3. Ogre Cell (CP of Void Cell): Chance to cast equipment multiple times.
  4. Massless Knife (CP of Void Bleed): Give impending doom to hit enemy, with countdown that can be reduced with each hit.
  5. Fluttering Fungus (CP of Void Fungus): Heal player when they do not touch the ground.
  6. Living Robots (CP of Zoea [Void Yellow]): Spawn drones.
  7. Sacred Missiles (CP of Void Missile): Hurt yourself to launch missiles. Disabled on 90% health.
  8. E.G.O. (CP of Void Dio): Refuse to die once, overheal to keep alive.
  9. Catastrophic Era (CP of Void Bear): Chance to gain invulnerability when hitting enemy.
  10. Hypno Bauble (CP of Tentabauble): Chance to disorient enemy movement.

Other contamination

Fire and Ice band now can contaminate Gravity band.

Notes

  • Every item still use its counterparts icon and stuffs ( IDK art and 3D modelling :( )
  • Items can be found with the void (from the same chest, etc)
  • To support a synergy with Solus Probe Drone, Living Robots doesn't corrupt yellow items. Instead, it will corrupt yellow and red scrap.

Bugs

  • Nothing, as far as I know

Contact

If you have and critic, suggestion, or bug report, feel free to get in touch with me. :) Discord: imulki

Releases

0.0.7

  • Fixing Sacred Missile, again. I hope it will be fixed now.

0.0.6

  • Introduce Catastrophic Era and Hypno Bauble
  • Buff Massless Knife damage and countdown time

0.0.5

  • Fix error regarding Sacred Missile (It was supposed to be related with overloading elite. After fixing the code and having a Run, I have no error along the way)

0.0.4

  • Fix bug where Void Dio will not corrupt items that has Hallowed counterparts

0.0.3

  • Bugfixes

0.0.2

  • Introduce E.G.O.
  • Fire and Ice band now can contaminate Gravity band.
  • Change damage dealth by Massless Knife to 2000%
  • Ceil the Magnifier double hit chance to 90% to prevent infinite hit.

0.0.1

  • Mod Release
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