Risk of Rain 2
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1.1.2
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ARCRINE'S ARTIFACTS

A collection of 10 chaotic, game-changing artifacts designed to shatter the standard rules of Risk of Rain 2. Prepare for massive difficulty spikes, new economies, and complete gameplay overhauls.

THE ARTIFACTS

Artifact of the Pantheon Standard enemies are completely banned. The Director is only allowed to spawn Bosses, however, their health and damage are reduced by 85%. You will fight massive, terrifying hordes of miniature bosses.

Artifact of Wake (The Horror Update) The world is plunged into an oppressive, black fog. The Director is physically banned from spawning enemies in your line of sight—they will only spawn directly behind you.

  • FLASHLIGHT: You are equipped with a flashlight to cut through the fog.
  • FLASHBANG: Press 'V' (configurable) to spend gold and trigger a massive flare of light that stuns and knocks back enemies hiding in the dark.
  • JUMPSCARES: Includes Alan Wake 2 inspired animated jumpscares. These trigger randomly every 8 to 15 minutes, and have a rare 0.5% chance to trigger any time you interact with an object. (Jumpscares can be disabled in the config file).

Artifact of the Necromancer -Any enemy you kill instantly resurrects as a ghost to fight for your team. However, for every single ghost currently alive on the map, your maximum health is reduced by 2%. Manage your undead army before you bleed yourself dry.

Artifact of the Roulette -You can never rely on muscle memory. Every time you travel to a new stage, your character's base Health, Damage, and Movement Speed are entirely randomized.

Artifact of Rhythm -Cooldowns no longer recharge over time. Instead, they only recharge when you are moving or dealing damage. Recharges faster based on your movement speed. Staying airborne doubles the recharge rate. Taking damage instantly shaves 1.5 seconds off all cooldowns!

Artifact of the Hivemind -Target priority is everything. Killing a monster instantly grants a temporary Enrage buff (+50% movement speed, +100% attack speed) to all other monsters within a 30-meter radius.

Artifact of Capitalism -Time is no longer money; money is time. The Teleporter no longer charges on its own. Instead, standing in the zone creates a golden tether that constantly drains your gold to fuel the charge.

Artifact of the Rival -Every chest is a massive risk. Chests now drop 3 item choices. You pick 1 to keep, and the monsters permanently receive the other 2. The game will announce in chat exactly what items you just gave to the enemy team!

Artifact of Inflation -You keep your gold when you go through the teleporter. However, every time you buy something, the price of every other chest on the stage permanently doubles.

Artifact of the Locksmith -A callback to the good old days. Rusted Keys are no longer consumed upon opening a lockbox. Furthermore, stacking Rusted Keys increases your mathematical chances of getting Green and Red items, restoring the pre-nerf scaling math.

INSTALLATION

  1. It is highly recommended to use r2modman to install this mod.
  2. If installing manually, place the ArcrinesArtifacts.dll and all folders/files into your BepInEx/plugins folder.

this mod is made in part with Gemini AI. Art/assets are made by human man hand

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