Decompiled source of FinnishTranslation v1.1.3

FinnishTranslation.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using R2API;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FinnishTranslation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FinnishTranslation")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f61e6387-02ed-4203-a585-2f0c5f3da6c4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FinnishTranslation;

[BepInPlugin("com.Teppotomppa.FinnishTranslation", "Finnish Translation", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class FinnishTranslationPlugin : BaseUnityPlugin
{
	public void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Finnish Translation MOD LOADED!");
		string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
		string text = Path.Combine(directoryName, "en.language");
		if (File.Exists(text))
		{
			LanguageAPI.AddPath(text);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Finnish translation registered successfully!");
		}
		else
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Language file not found!");
		}
	}
}