Naruto Uzumaki as a survivor: shadow clones, Rasengan, Rasenshuriken, chakra, wall walking and five forms up to Six Paths. Storm 4 animations. Everyone in the lobby needs it.
Shadow clones cost more: 10 chakra each to summon (was 5), and each living clone reserves 5 chakra (was 2).
Clones Shunshin-dodge out of the way when they're about to be hit (a projectile on course for them, seen up to 1.2 s out, or an enemy close by mid-attack and facing them), reacting after 0.02-0.2 s (never later than just before a projectile lands), at most every 2.5 s each. Clones following close to you don't dodge a shot that would then hit you: they take it for you.
Clones double jump after a copied charged leap too.
Following clones stay closer (follow distance 3 m, smoke back to you past 24 m).
Following clones attack the enemy you're attacking first, then the enemy nearest to you, and pick fights a bit further out (13 m; they break off past 17 m).
Clones finish their 4-hit combo before checking whether the enemy is still in reach, instead of breaking it off.
Fixed clones playing a slow sideways walk instead of the run cycle while running with you.
Following and mimicking clones near you now double jump when you do.
Clones copy your jumps, double jumps and leaps a split second after you (random, up to 0.2 s) instead of on the same frame.
1.1.0
Shadow Clone Jutsu now has its own skill icon on the HUD (shows how many clones are out).
The form panel grows a second line when its text doesn't fit, and sits a little higher so charge counts above skill icons aren't covered.
With the extra skill icons (clones, form technique) the sprint and inventory key hints slide left out of the way.
Shadow clones no longer sprint faster than you (they were getting the sprint bonus twice).
Clones follow more loosely: they settle near you when you stop, drift between spots, step out of your path and give each other room. You (and teammates) pass straight through clones instead of being body-blocked.
Attack is now a standing order: clones go on to the next enemy and keep hunting (anywhere on the stage) until you call them back with Follow.
Follow while aiming at a teammate makes the clones follow and guard that teammate; Follow again brings them back to you.
Following clones defend whoever they follow first (the enemy hurting them), and stick to a fight instead of switching targets constantly.
Shunshin (the dash) is now the default utility skill; Substitution moved to the alternative slot.
Clone wheel: right click switches between ordering all clones and one clone at a time; left click gives the hovered order right away. One at a time picks the clone you're looking at, else your newest clone that's following you (so orders work down the line), else the last one you ordered. Clones charging chakra are left out of orders given to everyone (Charge toggles them, Dismiss releases them).
Under the wheel: the current mode and a silhouette per clone; the clone(s) being ordered are highlighted and charging clones pulse with chakra.
New key hint next to the inventory and sprint hints: the hand-seal icon with your chakra charge key.
Command wheels draw the mouse pointer on top; M1/M2 can't fire while the clone wheel is open (or while the click that closed it is held).
Clone count, all/one mode and the clone silhouettes moved to a panel beside the wheel so the command description no longer covers them.
One-at-a-time orders always go to a single clone and never toggle or cancel; each press orders one more clone. Follow / Stay: one follower holds per press until none follow, then one holder follows per press until none hold. Attack: one more clone attacks per press, then once all attack each press retargets one clone. Mimic / Charge: one more per press until all do it.
Clone wheel: left click no longer changes the command a tap of the key gives.
Chakra charge key hint shows the hand-seal icon (it showed the inventory icon).
Wall and ceiling movement steers by the camera on every surface shape: forward moves toward your crosshair along the surface, sideways follows the screen.
Skill and character descriptions rewritten: shorter, current controls (keys shown as you've bound them), fixed outdated details.
Shadow clones get as many jumps as you have.
Charging the Rasenshuriken and the form techniques now costs chakra per second, like the Rasengan; they stop growing when you run dry.
Rasenshuriken blast is bigger (radius 8-30 m, was 6-22 m).
Nine-Tails Rasengan's blast matches your biggest Rasengan's blast at your current mastery.
Clones' Rasengan and Rasenshuriken grow at your rate but top out at 80% of your largest size.
Max chakra and chakra regen now grow only with base-form mastery.
Forms give more armor (Nine-Tails 15, Sage 35, Kyuubi 45, Kurama 60, Six Paths 80).
One-at-a-time Follow first calls attacking clones back to you one per press, then chakra-charging ones, before the Follow / Stay steps.
Six Paths: plain M1 taijutsu no longer flares on the full cloak look; other skills still do.
Sage Mode now has the orange pigment around the eyes.
Renamed to Naruto All Forms, with a new icon.
1.0.0
First release.
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